10-16-2023 07:41 PM
Been enjoying the concept of Workrooms but I can't figure out how to close the menu in the middle! It blocks the monitors and takes away from the experience. I've been pressing all the buttons to no avail. Please help.
11-08-2023 10:11 AM
Hey there, @emiliabow! Having your screens blocked by the menu can certainly take the fun out of VR, and we want to make sure that Workrooms works seamlessly for you from here! To make sure we have a full grasp of the issue at hand, are you able to let us know what menu/screen you have open currently in which you experience this problem? Are the monitors visible through Passthrough? If possible, a screenshot showcasing this issue would be greatly helpful! You can also feel free to take a picture through the lens if that would be easier, using these steps:
We're looking forward to hearing from you, so take your time and get back to us when you can!
11-09-2023 11:05 AM
Howdy, howdy @emiliabow! We're checking in to make sure you were able to get that Workrooms issue fixed, or if you've run into any further trouble with that at all. We certainly want to make sure everything went smoothly for you along the way, so please don't hesitate to reach back out with those requested details. We'd love to help!
12-05-2023 09:02 AM
Reddit figured this out, and indeed Meta, you should make this feature more obvious (e.g., add a "minimize" button or icon). https://www.reddit.com/r/OculusQuest/comments/yf0su7/in_workrooms_is_it_possible_to_hide_that_middle...
01-26-2024 12:58 PM - edited 01-26-2024 12:59 PM
It should be possible to move the menu bar or hide it completely, because hand tracking constantly opens some functions in the menu when typing on the keyboard. This is extremely annoying!
01-26-2024 01:27 PM
Hey there, @meingott2. We can definitely understand your concerns with wanting to be able to move or hide the menu bar so hand tracking isn't opening random things while typing. We'd recommend creating a post in our Ideas Forums if you have any ideas on how to improve this experience. While we can't guarantee anything, many ideas that gained enough traction and were well received by the community ended up being implemented in later updates. Always worth a shot!
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