04-27-2013 10:26 AM
04-28-2013 11:59 AM
04-28-2013 05:49 PM
04-29-2013 02:17 PM
04-30-2013 08:29 AM
04-30-2013 12:33 PM
"mm0zct" wrote:
Thanks very much Steve! I was just implementing it as quickly as possible and saw the methods I used in my IDE's autosuggest foldout, looking like sensible options. I'll go back and add the proper method into the settings dialogue for the FTNOIR plugin 🙂
04-30-2013 01:35 PM
04-30-2013 01:44 PM
"mm0zct" wrote:
You didn't jump to too many conclusions, it was me that was working on Rift support and FTNOIR, I provided OmniAtlas with a prerelease binary and some tips to get FSX working with Virieo and FTNOIR. I was mainly focusing on Dirt3 since I don't own FSX.
I do plan to get some sort of head tracking working. The SDK exposes accelerometer values, which will of course drift horribly if used directly for positional tracking, but I think for cockpit style simulation we can get a good enough approximation 🙂
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