Hi everyone! We're seeing a small group of Steam VR users finding that Dash is crashing on headset and that their PC is becoming unresponsive once they quit the app. The team is working on identifying and fixing the root cause of this issue, and righ...
Not a solution - Marking for visibility Known Issue Hello everyone! I have observed that a significant number of users are still encountering the USB-Debris error even after the V64 fix was distributed to everyone. Consequently, I have taken the init...
Hi team, I'm getting micro lags and stutter in Airlink on my Quest 3 (EU/UK), esp. when moving my head. In the Oculus debug overlay this causes brief spikes in transmit/decode, fps drops and visible stuttering. The issue is not present on my Quest Pr...
Being a newb in-game and in anything can be tough. Here is a run down of how our tiny forum elves (and moderators) can help get you from an unknown newb to forum all-star. Posting links to external sites, certain keywords, or posting logs outside of ...
---------------------------Configuration Error---------------------------There is a problem with your Rift configuration.Interfering software is preventing the Rift from activating. Loaded UMD is reported as 'igd10iumd32.dll'.------------------------...
Hi all,after just receiving my DK2 and trying it I have a few questions:1. when playing Elite Dangerous with the rift on my head nobody else can see the display on the 2nd monitor?I have watched a few vids on you-tube and have noticed they do see wha...
Hello, I'm using a DK2, Nvidia GTX 750 Ti. Most recent SDK and Nvidia drivers. I'm having a reoccurring issue where every Unity-based game/demo will crash after varying amounts of time, usually between 10 and 30 minutes. When it occurs, the game just...
Hi Oculus,I emailed X plane about the Oculus Rift Compatibility,They responded saying that the issue is on your side, is there any progress on this? Any estimates on when it will get fixed?Everyone will benefit from the compatibility here. This will ...
I'm probably being really stupid here but I have imported the OculusUnityIntegration.unitypackage succesfully, but when I use monodevelop and hit build all I get the following error. :cry: OVRUnityVersionChecker.cs(3,3): Error CS0188: The 'this' obje...
Hi,Apologies if this is not the right place to report an issue like this.I was able to download free and paid games via the Oculus Store for Gear VR for a while, but suddenly yesterday I discovered that I couldn't download anything off the store anym...
I just got my DK2 this morning and cannot get it to power on at all. I have tried multiple USB ports on my computer. I tried plugging it into a powered USB hub, and even plugged in into a different computer but still no lights come on no matter if I ...
Hi guys, hope you can help with this.Just received my DK2 today, first rift.I've followed the instructions I could find, downloaded the latest runtime, installed, rebooted and then connected the headset/camera/cables etc...In direct to rift mode ever...
I have had my oculus rift dk2 since the first release and have had no issues at all with it working. Two days ago whilst just started playing elite dangerous, after about 2 minutes the images in the dk2 started spinning around and offset. I shut down...
HiGot my Oculus Rift DK2 working with the demo file and the Unity file as well a few other demos on my Mac.Turned Steam onto beta mode. Turned Steam VR to beta mode before installing. Oculus Config Util open, I then try to enable "Virtual reality mod...
Hi,I had set up oculus dk2 on my desktop in november and it worked fine with prepar3d v2.4 (using dcoc plugin) and i used virtual desktop. However now after some months of not using it; when i use it; I get a lot of flickering- i can not clearly read...
Has anyone else experienced heavy juddering in extended mode while using SDL for handling the OpenGL context and window? Direct Mode works fine but Extended Mode has judder even when rendering a single triangle screen on my computer. This doesn't occ...
How is the ovrHmdCap_DebugDevice flag supposed to be used now that it's been introduced?On a computer with SDK and runtime installed (but no Rift connected to the PC), creating a debug hmd using ovrHmd_CreateDebug() works fine but whenver I try to fe...
My (Unity) application is suffering from yaw drift, which mainly occurs when I look aside for half a minute or so. When I then turn my head back into the zero position, there is already a deviation of several degrees.Rather fatal in my case, as I use...
As of last night, everything is working as well as expected, and better then expected in a lot of cases. There are quite a few crashes and issues with older(ish) demos, and some notes on behavior when changing modes or powering down the rift. I'm on ...
The image effects like (Bloom,Sun Shaft,Tonemapping etc..) doesn't work in 0.5.0.1..What i can see is just a black screen if i used one of this kind of image effects.There is any kind of workaround for this?Thanks
Well, for me build 10041 has been the first build in which I've been able to use the DK2 without everything falling apart.Only with this build it's that I've considered dropping my previous multi-boot to Windows 7 for the Rift.Still, there's two anno...
Hello, I just got the DK2 and am having an issue where when the Oculus config utility is in Direct HMD access mode it will only start games using the directtorift.exe application. When I try to boot it up using the regular method, game.exe, it will s...
I've noticed that if I have my Rift in Direct mode, when I create an OpenGL window after calling ovr_Initialize(), the resulting window does not respect the v-sync settings for the context unless I'm rendering to the headset (by calling ovrHmd_Attach...
I'm currently trying to get the latency measurement data in the same manner OculusWorldDemo does it. It seems pretty straightforward to do, yet it doesn't seem to work for me. Happenes in both 0.5.0.1 and 0.4.4Right now I'm going line-by-line of the ...
Hi, I've been using my dk2 with my Plugable UD-3900 DisplayLink setup and haven't been having any problems except for Direct mode not working, which I've seen previously noted.After upgrading to 0.5.0.1, extended mode no longer works either. It says ...
I used this function to prevent the health & safety warning from appearing more than once over the lifetime of my application but with the latest SDK, the function has been removed. I have to shutdown and re-initialize LibOVR when there are display c...
How does one go about adding HUD / Health bar and it not look like crap in VR? Pardon the language, but no good write ups exist regarding decent HUDS. I have my GUI blocked out and design, but it is pain to implement.Go I draw a canvas on both camera...
Hey guys, I recently bought the Oculus dk 2 and installed it on Windows 8.1. Currently, steam vr runs fine except for the display which is pure black. I also installed half life 2 and tried running it in virtual reality mode, but the head tracking an...
ok, so i updated the ovr, and open riftconfig, my dk1 is plugged in, and i get no hmd or sensor. i am on a mac. i really need help soon! :cry:
i got my rift a while ago so i dont know why i have only just noticed this but my head tracking is reversed its impossible to play certain games as they require me to leanleaning right irl leans me left in game and visa versa in the same way that lea...
On lines 205 - 212:if ( System::DirectDisplayEnabled()){ Ptr ovrSwapChain; if (config->D3D_NS.pSwapChain->QueryInterface(IID_OVRDXGISwapchain, (void**)&ovrSwapChain.GetRawRef()) == E_NOINTERFACE) { OVR_DEBUG_LOG_TEXT(("ovr_Initialize() or ovr_Initial...
Hey guys,I am stuck with a project on school that I wanted to start. I want to create a UI which I can interact with by the rotation of the Oculus Rift. I am using Unity for this project. My question is, is there a tutorial for using ray casting (or ...
I was just playing the Vanguard V demo in direct mode on DK1 (DK2 should arrive tomorrow) and was having fun, when all of a sudden I heard a sound effect from JanusVR. Turned out the mouse wasn't locked inside the game so I was not only shooting the ...
I am doing client distortion rendering but use the Oculus SDK functions for handeling the display of the HSW. When I compiled my library with the new SDK 0.5.0.1 I discovered that the function ovrHmd_DismissHSWDisplay() always return 0. It does not m...
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