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Known Issue: Closing Steam VR crashes Dash

Hi everyone! We're seeing a small group of Steam VR users finding that Dash is crashing on headset and that their PC is becoming unresponsive once they quit the app. The team is working on identifying and fixing the root cause of this issue, and righ...

Known Issue - V65 - V67 USB-C Debris/Water Warning

Not a solution - Marking for visibility Known Issue Hello everyone! I have observed that a significant number of users are still encountering the USB-Debris error even after the V64 fix was distributed to everyone. Consequently, I have taken the init...

LaserDisk by Retired Support
  • 100607 Views
  • 111 replies
  • 9 kudos

New User Posting Info

Being a newb in-game and in anything can be tough. Here is a run down of how our tiny forum elves (and moderators) can help get you from an unknown newb to forum all-star. Posting links to external sites, certain keywords, or posting logs outside of ...

Configuration Error

---------------------------Configuration Error---------------------------There is a problem with your Rift configuration.Interfering software is preventing the Rift from activating. Loaded UMD is reported as 'igd10iumd32.dll'.------------------------...

Nomil by Honored Guest
  • 1512 Views
  • 1 replies
  • 0 kudos

multi displays

Hi all,after just receiving my DK2 and trying it I have a few questions:1. when playing Elite Dangerous with the rift on my head nobody else can see the display on the 2nd monitor?I have watched a few vids on you-tube and have noticed they do see wha...

Ozmodion by Explorer
  • 1927 Views
  • 4 replies
  • 0 kudos

Ntdll.dll crash on all Unity demos after several minutes

Hello, I'm using a DK2, Nvidia GTX 750 Ti. Most recent SDK and Nvidia drivers. I'm having a reoccurring issue where every Unity-based game/demo will crash after varying amounts of time, usually between 10 and 30 minutes. When it occurs, the game just...

Phaeyune by Honored Guest
  • 3668 Views
  • 2 replies
  • 0 kudos

Oculus Rift and X Plane

Hi Oculus,I emailed X plane about the Oculus Rift Compatibility,They responded saying that the issue is on your side, is there any progress on this? Any estimates on when it will get fixed?Everyone will benefit from the compatibility here. This will ...

Error CS0188

I'm probably being really stupid here but I have imported the OculusUnityIntegration.unitypackage succesfully, but when I use monodevelop and hit build all I get the following error. :cry: OVRUnityVersionChecker.cs(3,3): Error CS0188: The 'this' obje...

Skelator by Honored Guest
  • 2311 Views
  • 5 replies
  • 0 kudos

"Purchase failed"

Hi,Apologies if this is not the right place to report an issue like this.I was able to download free and paid games via the Oculus Store for Gear VR for a while, but suddenly yesterday I discovered that I couldn't download anything off the store anym...

Lailoken by Explorer
  • 2372 Views
  • 4 replies
  • 1 kudos

DK2 will not power on

I just got my DK2 this morning and cannot get it to power on at all. I have tried multiple USB ports on my computer. I tried plugging it into a powered USB hub, and even plugged in into a different computer but still no lights come on no matter if I ...

DLSauron by Honored Guest
  • 9748 Views
  • 13 replies
  • 0 kudos

Tracking failure

Hi guys, hope you can help with this.Just received my DK2 today, first rift.I've followed the instructions I could find, downloaded the latest runtime, installed, rebooted and then connected the headset/camera/cables etc...In direct to rift mode ever...

dk2 camera blue light on but no positional tracking.

I have had my oculus rift dk2 since the first release and have had no issues at all with it working. Two days ago whilst just started playing elite dangerous, after about 2 minutes the images in the dk2 started spinning around and offset. I shut down...

hotrok by Honored Guest
  • 2947 Views
  • 9 replies
  • 0 kudos

Steam VR doesn't work

HiGot my Oculus Rift DK2 working with the demo file and the Unity file as well a few other demos on my Mac.Turned Steam onto beta mode. Turned Steam VR to beta mode before installing. Oculus Config Util open, I then try to enable "Virtual reality mod...

jotgabbi by Honored Guest
  • 3493 Views
  • 3 replies
  • 0 kudos

Flickering problem with oculus dk2

Hi,I had set up oculus dk2 on my desktop in november and it worked fine with prepar3d v2.4 (using dcoc plugin) and i used virtual desktop. However now after some months of not using it; when i use it; I get a lot of flickering- i can not clearly read...

rony14 by Honored Guest
  • 1840 Views
  • 3 replies
  • 0 kudos

OpenGL + SDL + heavy judder in extended mode

Has anyone else experienced heavy juddering in extended mode while using SDL for handling the OpenGL context and window? Direct Mode works fine but Extended Mode has judder even when rendering a single triangle screen on my computer. This doesn't occ...

kondrak by Protege
  • 1706 Views
  • 2 replies
  • 0 kudos

SDK 0.5.0.1 and ovrHmdCap_DebugDevice

How is the ovrHmdCap_DebugDevice flag supposed to be used now that it's been introduced?On a computer with SDK and runtime installed (but no Rift connected to the PC), creating a debug hmd using ovrHmd_CreateDebug() works fine but whenver I try to fe...

kondrak by Protege
  • 939 Views
  • 2 replies
  • 0 kudos

yaw drift compensation

My (Unity) application is suffering from yaw drift, which mainly occurs when I look aside for half a minute or so. When I then turn my head back into the zero position, there is already a deviation of several degrees.Rather fatal in my case, as I use...

IEES by Honored Guest
  • 1002 Views
  • 0 replies
  • 0 kudos

Win10 TP 10049 Experences + sdk 0.5.0.1-beta. Good news.

As of last night, everything is working as well as expected, and better then expected in a lot of cases. There are quite a few crashes and issues with older(ish) demos, and some notes on behavior when changing modes or powering down the rift. I'm on ...

Lhun by Explorer
  • 1596 Views
  • 0 replies
  • 0 kudos

Images Effects doesn't work in 0.5.0.1

The image effects like (Bloom,Sun Shaft,Tonemapping etc..) doesn't work in 0.5.0.1..What i can see is just a black screen if i used one of this kind of image effects.There is any kind of workaround for this?Thanks

Welby by Adventurer
  • 2368 Views
  • 8 replies
  • 0 kudos

Experiences with Windows 10 build 10041

Well, for me build 10041 has been the first build in which I've been able to use the DK2 without everything falling apart.Only with this build it's that I've considered dropping my previous multi-boot to Windows 7 for the Rift.Still, there's two anno...

uKER by Adventurer
  • 2117 Views
  • 4 replies
  • 0 kudos

Issue with DK2 Picking up games in Direct HMD access mode

Hello, I just got the DK2 and am having an issue where when the Oculus config utility is in Direct HMD access mode it will only start games using the directtorift.exe application. When I try to boot it up using the regular method, game.exe, it will s...

Nexus01 by Honored Guest
  • 1578 Views
  • 2 replies
  • 0 kudos

V-sync not working when not rendering in non-VR mode

I've noticed that if I have my Rift in Direct mode, when I create an OpenGL window after calling ovr_Initialize(), the resulting window does not respect the v-sync settings for the context unless I'm rendering to the headset (by calling ovrHmd_Attach...

jherico by Adventurer
  • 1442 Views
  • 1 replies
  • 0 kudos

Getting DK2 latency measurements

I'm currently trying to get the latency measurement data in the same manner OculusWorldDemo does it. It seems pretty straightforward to do, yet it doesn't seem to work for me. Happenes in both 0.5.0.1 and 0.4.4Right now I'm going line-by-line of the ...

kondrak by Protege
  • 874 Views
  • 0 replies
  • 0 kudos

New problem with DisplayLink on SDK 0.5.0.1

Hi, I've been using my dk2 with my Plugable UD-3900 DisplayLink setup and haven't been having any problems except for Direct mode not working, which I've seen previously noted.After upgrading to 0.5.0.1, extended mode no longer works either. It says ...

ovrhmd_EnableHSWDisplaySDKRender gone in SDK 0.5.0.1

I used this function to prevent the health & safety warning from appearing more than once over the lifetime of my application but with the latest SDK, the function has been removed. I have to shutdown and re-initialize LibOVR when there are display c...

Unity + VR HUD Help

How does one go about adding HUD / Health bar and it not look like crap in VR? Pardon the language, but no good write ups exist regarding decent HUDS. I have my GUI blocked out and design, but it is pain to implement.Go I draw a canvas on both camera...

pixelboi by Honored Guest
  • 2155 Views
  • 1 replies
  • 0 kudos

SteamVR displays pure black, and HL2 not working.

Hey guys, I recently bought the Oculus dk 2 and installed it on Windows 8.1. Currently, steam vr runs fine except for the display which is pure black. I also installed half life 2 and tried running it in virtual reality mode, but the head tracking an...

Double_G by Honored Guest
  • 1589 Views
  • 1 replies
  • 0 kudos

DK1 no hmd or sensor detected

ok, so i updated the ovr, and open riftconfig, my dk1 is plugged in, and i get no hmd or sensor. i am on a mac. i really need help soon! :cry:

tman0003 by Honored Guest
  • 1477 Views
  • 0 replies
  • 0 kudos

reversed head tracking

i got my rift a while ago so i dont know why i have only just noticed this but my head tracking is reversed its impossible to play certain games as they require me to leanleaning right irl leans me left in game and visa versa in the same way that lea...

[Request, Bug Fix] CAPI_D3D1X_DistortionRenderer.cpp

On lines 205 - 212:if ( System::DirectDisplayEnabled()){ Ptr ovrSwapChain; if (config->D3D_NS.pSwapChain->QueryInterface(IID_OVRDXGISwapchain, (void**)&ovrSwapChain.GetRawRef()) == E_NOINTERFACE) { OVR_DEBUG_LOG_TEXT(("ovr_Initialize() or ovr_Initial...

Carandiru by Honored Guest
  • 1681 Views
  • 2 replies
  • 0 kudos

Interact with UI in Unity by POV of Oculus

Hey guys,I am stuck with a project on school that I wanted to start. I want to create a UI which I can interact with by the rotation of the Oculus Rift. I am using Unity for this project. My question is, is there a tutorial for using ray casting (or ...

syrami by Honored Guest
  • 1563 Views
  • 2 replies
  • 0 kudos

Direct Mode doesn't lock mouse to game

I was just playing the Vanguard V demo in direct mode on DK1 (DK2 should arrive tomorrow) and was having fun, when all of a sudden I heard a sound effect from JanusVR. Turned out the mouse wasn't locked inside the game so I was not only shooting the ...

Xerion by Explorer
  • 2801 Views
  • 10 replies
  • 0 kudos

ovrHmd_DismissHSWDisplay() always return 0 in SDK 0.5.0.1

I am doing client distortion rendering but use the Oculus SDK functions for handeling the display of the HSW. When I compiled my library with the new SDK 0.5.0.1 I discovered that the function ovrHmd_DismissHSWDisplay() always return 0. It does not m...

Vrally by Protege
  • 1618 Views
  • 2 replies
  • 0 kudos
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