Hi everyone! We're seeing a small group of Steam VR users finding that Dash is crashing on headset and that their PC is becoming unresponsive once they quit the app. The team is working on identifying and fixing the root cause of this issue, and righ...
Not a solution - Marking for visibility Known Issue Hello everyone! I have observed that a significant number of users are still encountering the USB-Debris error even after the V64 fix was distributed to everyone. Consequently, I have taken the init...
Hi team, I'm getting micro lags and stutter in Airlink on my Quest 3 (EU/UK), esp. when moving my head. In the Oculus debug overlay this causes brief spikes in transmit/decode, fps drops and visible stuttering. The issue is not present on my Quest Pr...
Being a newb in-game and in anything can be tough. Here is a run down of how our tiny forum elves (and moderators) can help get you from an unknown newb to forum all-star. Posting links to external sites, certain keywords, or posting logs outside of ...
Whenever I open a Unity game that is supposed to work for the Rift and is in fullscreen mode, it doesen't work. Apps that are run in a window I can get to work by setting the Rift's display mode in extended and dragging the window to the other side o...
HelloSorry for the dramatic title. Oculus Share keeps saying "page not found", or looping back to the front page all the time, can't download things. Trying to show the rift off to my gamer dad He wants one now lol
I just got my Oculus Rift DK2 today and I seem to be having some issues with it. I believe the firmware is updated to the most recent (v2.12), when I told it to update it said the firmware was already installed. I attempted to reinstall it and it cra...
Mentioned in another thread where I was having a different issue that is now solved. As stated in the subject, anytime I run something using the Oculus, it treats the headset as disconnected after a few seconds and starts over or ends, depending on t...
Hello,I'm having trouble launching app that use Unity.The oculus configuration utility sometimes works (though sometimes, well most of the time, it doesn't detect the oculus service, and stoppin and restarting it doesn't seem to help).However when I ...
FIXED: if you're having this problem, suggest perhaps copy, absolutely, the settings from Tuscany. (Check that a Tuscany build to DirectToRift does run on the HMD.) Use screenshots to make sure you copy the settings! IMO the detailed settings outli...
I installed Splashtop Streamer on my Win 8.1 ASUS laptop (a program that lets you log in to one computer from another (sort of like RDT) It does what it is supposed to do unfortunately it also prevents the machine from recognizing the rift in extende...
I've recently got my DK2, and I must say I'm impressed by the hardware.Since I wanted to do some development too, I started looking into the SDK and the OculusWorldDemo sample. I set out to create a minimal example based on GLFW (I really want it to ...
Hi, I've recently installed Windows 8.1 Pro as second operating system.I'm observing that Extended Desktop mode is no working correctly ?Somehow this issue is not picked up by anybody?Here are just 3 threads I fould that mention this issue:https://fo...
I'm working on trying to get "Direct Mode" working properly in Dolphin VR. The frame rate holds steady at 75fps in Extended Mode with no pauses.I finally have Direct Mode displaying at 75fps, with no judder, which is great. The problem is, whenever t...
Here's my setup:Macbook Pro late 2013 modelWindows 8.1 on Bootcamp, booted directly into WindowsI downloaded the beta of Half Life 2 with Virtual Reality support, and it's pretty awesome, except I was getting awful juddering with the head-tracking to...
Help!!! The Camera/Tracker that came with my rift won't turn on! If it is on, then the light on it isn't turning on! I don't want to send my rift back. :cry:
If you plug in the power adapter, do you get two levels of brightness in both Direct and Extended mode? It's almost as if the DK2 is power starved and the adapter gives it more juice, but I thought that adapter was only for the USB power on the Rift....
I'm trying to install Oculus DK2 on our new laptop. When trying to install the Runtime package the window appears very small and blank. No buttons or text. I already tried to install the Visual C++ Runtime packages and update Windows but that does no...
Hi all,I got my DK2 a couple of months ago and tried it on a macbook pro running maverick 10.9.4 and 10.9.5 and a mac desktop running 10.9.4.In both cases, the DK2 worked fine. both machines were running runtime version 0.4.2. And the display setting...
Just got it in the mail and first thing I did was run the Kokiri forest demo. It showed up on the rift but all weird since I had no drivers installed. I installed the runtime and updated the firmware and made sure it was running in task manager, stil...
Unity 4.6.1f1OVR SDK 0.4.4When running a build with Deferred Rendering enabled in Direct to Rift mode the build crashes on start. Here's a link to the example project with a crash log: https://drive.google.com/file/d/0B_5Y8udovIdbMnJaSjAwakJBODA/view...
Greetings developers!!We are a organisation who are looking forward to use Oculus Rift programmed in Unreal Engine or Unity for a business.However we would like to know before we spend the money in the business if it exist the possibility to design a...
Hello!Bitdefender told me today that I had a virus in one of my shared games on Dropbox. Now I regularly do scans for malware and viruses and it hasn't detected anything before in these files. I did a second scan with one of my other computers which ...
i dont know wot to do halp meh plz
Hi All,Just got my DK2 today so I've been pretty excited about using it.I haven't had any luck getting it to work.Initially OVRServer_64.exe kept crashing (I have SP1 installed) and I couldn't figure out why, so.. I reformatted.On a fresh install wit...
I have been using my rift for a few days with everything working fine. All of a sudden after exiting a game my rift no longer works. I have a blue light, everything appears to be fine but my display is now just 2 side by side images that show up on m...
So I have been feeling pretty bummed out because I haven't managed to get my DK2 working with ANYTHING that comes from Oculus at all.It is recognized in the config utility but that's it. The desk demo / ipd adustment / tuscany all crash immediately u...
Hi all,I am after some advice please. I have the DK2 installed on my home PC, which has the following config :-Asus P6T Motherboard6GB RamAMD Radeon HD 5900 Black graphics cardi7 930 @2.8Ghx processorWindows 8.1The issue I am having is getting the ri...
HiI got my DK2 today, and it was working fine. I've played two demos, the SDK one and one called "Welcome to Oculus". These worked fine, and I tried to Euro Truck Simulator 2 to work. It didnt work in direct, so I decided to try extended only to find...
Hello all,Made the plunge into VR and am quite excited. I am a triple monitor surround Nvidia 980gtx comp user trying to run my rift. I do not use monitor 3d. I can get the Demo with the configuration utility to work fine...the light on the rift turn...
Hey allWorking on a mac, OS 10.10.1 with the latest version of Oculus runtime.The headset works fine on my friend's computer, and before I updated my OS on my mac I was able to get video. Right after I updated my OS, I was able to open the config uti...
Everything was working fine until I updated my Nvidia drivers to the latest version 347.09 today. I tried then reinstalling the driver, i.e. running the oculus_runtime_rev_1_sdk_0.4.4_win.exe, because I was having some problems getting Euro Truck to ...
No head tracking from the DK1 with Unity on Mac using the latest SDK (0.4.4) and Unity integration. Obviously not looking to get positional head tracking form the DK1, just rotational.I'm using Unity 4.6. OSX Yosemite. Macbook Pro. Oculus SDK 0.4.4.
I can't calibrate the dk1 with the linux sdk, no matter how I try. Starting to think this is an sdk issue. After rotating the headset in every direction the calibration data appears in the output of oculusd, here is an example:calibration matrix:1,85...
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