Hi everyone! We're seeing a small group of Steam VR users finding that Dash is crashing on headset and that their PC is becoming unresponsive once they quit the app. The team is working on identifying and fixing the root cause of this issue, and righ...
Not a solution - Marking for visibility Known Issue Hello everyone! I have observed that a significant number of users are still encountering the USB-Debris error even after the V64 fix was distributed to everyone. Consequently, I have taken the init...
Hi team, I'm getting micro lags and stutter in Airlink on my Quest 3 (EU/UK), esp. when moving my head. In the Oculus debug overlay this causes brief spikes in transmit/decode, fps drops and visible stuttering. The issue is not present on my Quest Pr...
Being a newb in-game and in anything can be tough. Here is a run down of how our tiny forum elves (and moderators) can help get you from an unknown newb to forum all-star. Posting links to external sites, certain keywords, or posting logs outside of ...
Hi,I am doing client distortion rendering using OpenGL with the new SDK 0.4. I render the scene to two render textures and then apply the distortion shaders. I am getting some serious shearing when rolling the HMD.The problem seems to be the projecti...
Hello.I've just received my DK2 and was really looking forward to trying it out, however I am experiencing some issues. I've installed the runtime, and the Oculus Configuration Utility correctly recognizes both the camera and the Rift, however whenev...
Hi guys and galls.I've been trying out a couple of UDK demos UE4 Rollercoaster, Couch Knights etc, but it will not lunch, I've installed UDK and the dot.net, c+ from Microsoft but still not lunching.Set rift (DK2) to Extended mode and disable service...
I was attempting to run some of my C++ and Java examples on my Mac today, preparing for the release of the Java bindings for 0.4.1 and I discovered that the asserts in CAPI_GL_HSWDisplay.cpp were going absolutely nuts because of the OpenGL usage in t...
Thanks to lukeman3000 from reddit for discovering this fix!lukeman3000 says: "So I was having this problem getting demos to come up on my Rift. I've found that playing in extended mode seems to offer the most judder-free experience, but sometimes it'...
Hi!I'm currently writing a basic Oculus Applicaition to get started on both OpenGL and Oculus.I chose to use the SDK to render the distorted image instead applying the distorion myself. So I built a scene, a framebuffer, and attached a "renderedTextu...
Hi,We are doing an experiment with Oculus to test the rotation tracking. We have attached the Oculus to a tripod, and we move it by hand. When we move the tripod slowly and stop, Oculus keeps rotating alone for about 5 seconds. This happens with our ...
As the title states, the eye relief setting in the config utility does nothing. It was working in 0.3.2. Changing it used to have a zoom effect to get rid of the black bars.
Hi.In the demo scene of the config tool we can toggle the camera bounds. Is it possible to get this cone in Unity ? To show theses bounds ?Or at least have the World point of the camera ?Thank you
I just noticed that ovrDistortionCap_Overdrive is only implemented in CAPI_D3D1X_DistortionRenderer.cpp. This is the case for Oculus SDK v0.4.1 for OS X which only supports OpenGL.FYI, looks like OpenGL users still need to come up with your own worka...
(TL;DR: You can just skim the bold parts below.)I got all set up on SDK 0.4.1 last night (runtime + Unity stuff), and everything is working great aside from some vertical tearing in Direct mode. To try and address this vertical tearing I decided to u...
Hi all,I'm trying to port my in-engine Oculus support from 0.2.5.1 to 0.3.2 and now to 0.4.1 SDK, and everything looks to be working except of final distortion rendering. I've checked that image rendered to texture is correct ( properly centered per ...
My system:I5-2500K 3.3GHZRadeon HD 79708GB MemoryWindows 7 x64When I installed the new SDK 4.1 I restarted my computer as prompted. Once restarted the Rift did not turn on at all (light stayed orange). It turned out the amd drivers were corrupt and I...
I got exact the same problem as this guy viewtopic.php?f=17&t=12284Just got the DK2 and with the camera plugged in I am getting constant (several times a second) erratic movement in all directions, as well as constant re-centering making it impossibl...
Oculus Team or whomever can respond to this with a solution. I am running a Macbook Pro 2013 edition with Unity Pro 4.5.2, the new SDK for 0.4.1. I downloaded the Tuscany Demo and imported the Unity packages. When I run the Tuscany demo within unity ...
Hi all,I have a slight issue with extended mode for my DK 2. I managed to get the rift installed and working with Direct to Rift demo's just fine, my problem is when I change to extended mode.The problem I have is when I set my rift as my primary mon...
Hey, I'm struggling to get my DK2 to work. It seems to be the USB of the rift that keeps disconnecting and reconnecting. The rift service is running stable and I've tried all the ports on my computer and on another computer.I've made sure the connect...
As titled, I tried to port the 0.4 RoomTiny example to Jogl and it is somehow working.https://github.com/elect86/JavaOculusRoomTiny/tree/master/src/roomTinySimplified38.pngI still have to fix:- lighting on non-texture geometry- flip it upside-down- t...
Just received my DK2 but got a show stopper, using Windows 7 X64 professional and it reports that The driver selected for this device does not support this version of Windows.Used the runtime download in the Dev centerAnyone got any ideas?Thanks
Hi, got the new oculus and i think i broke it:(I think during connecting sync camera cable one part of it get broken:http://imgur.com/eV0cDNR (the upper one doesnt have this little end)Oculus head positioning is not working - not only head tracking w...
For example, running the demo scene works totally fine until I move the headset to within the cameras sight. As soon as the camera picks up the Rift, the app crashes. This is true for all applications at this point, including just sitting in the Conf...
I've downloaded Fireworks, Rollercoaster and a few other apps from the Oculus page, but when I launch them, the screen is black. I have the latest video drivers for my computer. What information should I post for support?
Looking to hear from any Sydney based Oculus / Unreal Engine developers. I am not looking to develop a complete game just yet, but instead set a more realistic deliverable of a demo for the DK2. I am not a game developer, though my background is soft...
It seems that if ZoneAlarm is installed and one tries to use the Oculus Configuration Utility it will not work, I have posted this over at ZoneAlarm forums and they do not seem to have a solution as they know nothing about the Oculus.Is there any inf...
So I was just testing the new Tuscany download added today ovr_unity_0.4.1_demo_win.zip 101mb, it runs really really badly.. Less than 40FPS. The older Tuscany demo I mention below ran smooth as butter.I have latest runtime, updated firmware etc, I h...
So, I was playing with my new DK2 a bit, and noticed (at least in the desk demo, so far) that things get super doubled/impossible to focus on when they are close. I first noticed this when I went in for a closer look at the stack of cards. I could co...
So after having no video via my headset the solution is....Go on extended mode, and flip my screen 90 degrees to see everything correctly.The problem is with the SDK and it won't work correctly on Direct Mode for some reason.
- Very annoying strobing effect when moving my head but NOT when just wandering around (timewarp issue?). EDIT: Could be fixed by adding " -force-d3d11" as a parameter (see post below).- Collision box of player is too big: When expecting to stand dir...
Tried installing the runtime twice on Mac OSX 10.6.8 and if I fire up the ConfigUtil I get the message "The Oculus Service Is Not Available" and the DK2 doesn't show up. Since I'm not seeing any other threads I'm fearing it might be an older OS issue...
For me everything is working perfectly (as long as I use -force-d3d11) in Direct mode.When I attempt to use extended mode, I completely lose all tracking and positioning. The camera never turns on. All I can do in extended mode is see the program, mo...
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