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Remediation Steps for users blocked in v76 with Wi-Fi 7 Routers

We are aware of an issue affecting some users with Wi-Fi 7 routers/Access Points after the recent software release. Our team is working diligently to resolve this problem, and an updated software release with a fix will be available shortly. In the m...

Trouble With Facebook/Instagram Accounts?

Hi Meta Community,If you're reading this it means you're facing some issues with your Facebook or Instagram account. We know how important it is to ensure you're able to regain access to your Facebook and Instagram accounts. MetaQuestSupport, Moderat...

New User Posting Info

Being a newb in-game and in anything can be tough. Here is a run down of how our tiny forum elves (and moderators) can help get you from an unknown newb to forum all-star. Posting links to external sites, certain keywords, or posting logs outside of ...

Distortion calculation help

Hi,I've been going through the Oculus_SDK_Overview document version 0.2.5c and they give an example transformation and I can't seem to get the same numbers.Anyway, they pretty much say that for the left viewport and a lens center offset of 0.1453 tha...

ratzes by Honored Guest
  • 1461 Views
  • 2 replies
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Set Oculus Matrices in Directx

Hi everyone,I am implementing the oculus in directx. Now everything works only I get double vision and I think the matrices are not set correctly. I think I do the exact same thing as in the SDK but I am not sure anymore. Can anyone see what I am doi...

ggeasy by Honored Guest
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OculusWorldDemo 0.3.1 File Load Failed [SOLVED]

Hey All,I'm having some trouble with the 0.3.1 OculusWorldDemo. When I run it I get a File Load Failed error. The file structure is untouched. Strange thing is when I compile and run in VS2013 (release) it works fine. I don't know why it wouldn't wor...

JPTiger by Honored Guest
  • 2047 Views
  • 4 replies
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php debug?

Not sure if this is an issue or not, but do others see the following at the bottom of the page when on the forums?Probably needs some attention from admin?[phpBB Debug] PHP Warning: in file Unknown on line 0: Unknown: write failed: No space left on d...

Distortion issue in Oculus Unity Demo v0.3.1 (preview)

The shape of the distortion area in the latest Oculus Unity Demo looks different than that of the 'Demo Scene' in the Oculus Configuration Utility. When I adjust the eye-relief to anything 3 or less, I see incredible tilting and stretching of the env...

benz145 by Honored Guest
  • 1592 Views
  • 3 replies
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"Invalid handle specified" when accessing SensorFusion

I get the following error when I try to access SensorFusion functions like .IsAttachedToSensor() or .GetOrientation().GetEulerAngles<>()First-chance exception at 0x...in Project.exe: An invalid handle was specified.I created a minimal bugging example...

Afuerg by Honored Guest
  • 1726 Views
  • 3 replies
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toggle camera

hello can anyone help me on trying to make a script to toggle cameras between an oculus enabled one and a none oculus camera? ive looked up a few camera switching scripts but none work with oculus that ive tried

Dragoon by Honored Guest
  • 2426 Views
  • 7 replies
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SDK 0.3.1 Shader compilation failed

A call to ovrHmd_ConfigureRendering results in the following message:Debug: Compiling shaderuniform vec2 EyeToSourceUVScale;uniform vec2 EyeToSourceUVOffset;attribute vec2 Position;attribute vec4 Color;attribute vec2 TexCoord0;varying vec4 oColor;var...

veelo by Honored Guest
  • 1818 Views
  • 6 replies
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Stereo in framebuffer, but not in processed framebuffer

Hey everyone,I'm currently using a modified version of this minimal example which I found on here sometime somewhere (not sure where anymore, sorry) to get my openGL app Rift compatible.When I render to the framebuffer, it looks like the image frameb...

LReiter by Honored Guest
  • 1291 Views
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SDK 0.3.1 missing headers

The CAPI\Shaders\*_refl.h headers are missing from the preview distribution, included in CAPI\D3D1x\CAPI_D3D1X_DistortionRenderer.cpp.Bastiaan.

veelo by Honored Guest
  • 1587 Views
  • 5 replies
  • 0 kudos

Some Hardware Help

Hey I just got my oculus in the mail and it turns out my hdmi port on my Hp Touch Smart 600 is an input not an output, Is there any type of hardware (such as an adapter) that can turn my Input into an Output so i can use the oculus rift because it is...

[SOLVED] Screen Burn

Fair warning, the screen will have marks from your desktop picture after a while.This is mostly only annoying, but for graphic artists this can be a serious problem... makes me think about the oled panel and how short lived those are... One solution...

rupy by Honored Guest
  • 7690 Views
  • 22 replies
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Vertical distortion problem

I'm following the SDK PDF reasonably closely, but I'm rendering each eye to a separate texture render target, so I texture from one texture per eye, rather than a single texture. I'm using Direct3D 11.I'm having a problem where my scene looks fine wh...

jwatte by Honored Guest
  • 1876 Views
  • 6 replies
  • 0 kudos

Trippin' Balls | Making Hallucination Game Oculus Ready....

Hi guys,So I'm getting my Oculus Dev2 in July, but I created a game that should be ported to the Oculus Rift before July...The visual game experience is called "Haloculus". You're a ball bouncing through a rough terrain, rolling, turning, bouncing al...

System::Init() heap corruption

Hello,I'm pretty new to developing and I'm working with the Oculus as part of a school project. However, I've been having a few issues trying to get started:- Whenever I try to run the samples OculusRoomTiny and OculusWorldDemo (in Visual studio 2010...

mnapoli by Honored Guest
  • 1430 Views
  • 4 replies
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"W"ire framed!

OOps. I , by mistake, pressed the "w" key whilst having an object selected.Now all selected objects have a wireframe imbedded into the object//still have colours and materials showing as well.I cannot find any references to Keyboard shortcuts to reve...

ColinB by Adventurer
  • 1952 Views
  • 0 replies
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Extended desktop

Just started with the rift and would like to use extended desktop option. I read somewhere, it's better to setup rift as the "main display". Problem is, if I do that, I don't see desktop on my monitor (and in rift I only see a small portion of it, so...

VRoom by Honored Guest
  • 5602 Views
  • 7 replies
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Chess Playing via ChessClub.com + OR (Looking for Developer)

Hello All!DEVELOPER(S) WANTED TO BUILD OCULUS CHESS !! (For fun / non-profit)The idea is to use OR + Leap Motion Controller (https://www.leapmotion.com/product) and the UNITY 3D Engine so that you can play live chess against anyone in the world using...

kingside by Honored Guest
  • 2428 Views
  • 6 replies
  • 0 kudos

All oculus enabled unity games show up black

So, I have this issue with my desktop where all unity games using the oculus SDK show up completely black when I run them. (non oculus enabled unity games work fine) I have a intel DP67BG motherboard, i7 2700k, and initially a GTX 260, now upgraded t...

vorticon by Honored Guest
  • 3882 Views
  • 9 replies
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How show stereo imges inside the Oculus Rift

Hi all.Hi write a a code in OpenCV C++ that can grab two image from a Stereo Web. As you can see in the code get the frame and frame2 and I can do a lot of thing like Anagliphic3D, Nvidia Stereo 3D and so on....Now I want to use this image with Rift:...

giordix by Honored Guest
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  • 2 replies
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HDMI out to Rift keeps displaying resolution & refresh info

Having this weird issue with my Rift and laptop computer. I have HDMI cable securely hooked to my rift. Every thing is working fine but i keep on getting a big blue message on my right side of the Rift saying the resolution and refresh rate. It goes ...

Peteo by Expert Protege
  • 953 Views
  • 1 replies
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Distortion shader(?) causing double vision

Hi folks,I'm in the process of porting GLTron to include VR/Rift support, and I feel like I'm *so close* but at this point I'm at my wit's end. I'm rendering twice to both halves of a single texture, camera separated for each eye, then applying the d...

blitter by Honored Guest
  • 1883 Views
  • 2 replies
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TheOVRPlayerController driving me nuts

Hi. So new to this. Using Unity with some ease but this is driving me sort of well, nuts!I can drag the OVRCamera prefab into my Unity scene and it looks correct, tracks my head movements as it should. Now all I want is movement but placing the OVRPl...

ColinB by Adventurer
  • 2185 Views
  • 6 replies
  • 0 kudos

My rifts headtracking stopped working?

I've looked at the Oculus Rift Config utility and I've messed around on other games (and my oculus rifts headtracking just recently stopped) all of a sudden. Which is really crucial because I have my 24 hour marathon later this or next month. Can som...

Has somebody here experimented with Radiosity Rendering?

After watching John Carmacks presentation on physical based rendering radiosity immediately peaked my interest.http://lousodrome.net/blog/light/2013/12/02/john-carmack-on-physically-based-rendering-at-quakecon-2013/Since path tracing, ray tracing and...

First Day with the Rift (but I screwed settings up)

Today I installed the Rift, and it worked technically properly. Calibration failed five times and worked at the sixth attempt. OK.Unfortunatelly my eyes are very, very nearsided, so the I would like to have lenses with size D or E.Maybe i should buy ...

peegee by Honored Guest
  • 3069 Views
  • 13 replies
  • 0 kudos

World turned upside down with latest SDK

A few months ago I borrowed a Rift and played Half Life 2 on it. Yesterday I got the chance to borrow one again.Unfortunately, this time around, HL2 decided I must be standing on my head. The HUD and menus were the right way up, but the world was ups...

Peeling by Honored Guest
  • 1266 Views
  • 2 replies
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TEAM FORTRESS 2 SETUP

So i followed this guide http://wiki.teamfortress.com/wiki/Oculus_Rift_User_Guide but I don't see Click the "Activate Virtual Reality" button on the main menu. the settings always disables the virtual reality mode in the settings? any advice? all oth...

World turned upside down with latest SDK

(Sorry, reposting this from Community Support; didn't spot this forum before I posted)A few months ago I borrowed a Rift and played Half Life 2 on it. Yesterday I got the chance to borrow one again.Unfortunately, this time around, HL2 decided I must ...

Peeling by Honored Guest
  • 2190 Views
  • 7 replies
  • 0 kudos
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