We are aware of an issue affecting some users with Wi-Fi 7 routers/Access Points after the recent software release. Our team is working diligently to resolve this problem, and an updated software release with a fix will be available shortly. In the m...
Hi team, I'm getting micro lags and stutter in Airlink on my Quest 3 (EU/UK), esp. when moving my head. In the Oculus debug overlay this causes brief spikes in transmit/decode, fps drops and visible stuttering. The issue is not present on my Quest Pr...
Hi Meta Community,If you're reading this it means you're facing some issues with your Facebook or Instagram account. We know how important it is to ensure you're able to regain access to your Facebook and Instagram accounts. MetaQuestSupport, Moderat...
Being a newb in-game and in anything can be tough. Here is a run down of how our tiny forum elves (and moderators) can help get you from an unknown newb to forum all-star. Posting links to external sites, certain keywords, or posting logs outside of ...
Watching Oculus Unity Image on my headset, lost image and only saw my actual monitor desktop image in the headset, even though the Unity image was still on the desktop. However, I do not lose head movement on the headset, the Unity image "on the desk...
Hi all, I literally just received my Dev Kit, was super excited to try out latest Tuscany demo and the Roller Coaster. I booted up Tuscany and noticed what I thought was a slight drift, though by the time I was finished I noticed I had rotated my hea...
HiI just received my dev kit and plugged in and ran a couple of demos.All looked wonderful, however, a few moments into each of the demo's, my laptop just powers off.No blue screen, no errors in the event log.The laptop is a Sony Z-21, not the newest...
Does anyone know of a portable (wearable, by design or modification) battery that can supply sufficient power to the Rift? I'm exploring the possibilities of creating a wearable VR system based on the the Rift and something like Intel's NUC. It's alm...
Of course, I had to go and order the type of headphones that would install a whole load of Logitech drivers onto my system and stop the tracker working didn't I? Just after I installed the headphones drivers, the head tracking stopped working.I was a...
I noticed that fairly suddenly, there were discolorations and fading all over my LCD screen. At first I thought the screen was burned by light in the room, but due to the half of a windows logo( I use the default wallpaper ) discoloring the screen, i...
how i can know if my rift is fine i only have a black screen no signal at allpls give a method to test if my rift is ok like if i connect and put some settings i will see my main desktop in the rift because i only see a black screeni have a i7 proces...
i think because we are basically looking through what appears to be binocular vision, that part of our radius is blocked by whats only seen in the center circle of the vision lens . I was wondering if it would be possible to make the view turn faster...
Hi guys, I just received my Rift today and have tried out a few demos. So far I am impressed but for one issue. I always start the demos strafing to the left and I can't stop it! When I activated my 360 controller I could move the other direction but...
Using the HDMI out on my Droid4, I get a black screen. Plugging same into HDMI monitor, no problem. Set to 1080p at 60hz. I know some people say they've gotten their Android devices to work (I'm not looking for head tracking - yet), but this one give...
Hello, I'm not sure the best form to place this, i'm after some advice.I'm going to be ordering an Oculus shortly (pay day at the end of month in fact) and cant wait to dive in and start experimenting. But i have a few concerns, firstly i need to tel...
My ultimate goal is to get the Rift to control a camera so I can have a live FPV feed (think security cam or RC plane FPV). I'm able to grab the orientation data from the Rift, but I haven't the foggiest idea how to send that data out.My current setu...
Does Oculus Rift work only with stereoscopic video? Or I can see common video with Oculus Rift in 3d?
Hi all,I'm trying to mod an exercise bike to make my character go forward when pedaling, and I have an Arduino setup that would allow me to change the resistance on the bike to go with the flow of the game.I understand how I can calculate the slope o...
Hello!I hope you guys doing fine! I've just received my Rift developer kit and I've been having a blast with it!!!!. It was -definitely- worth the wait (and all the hype). The only "issue" so far, is that I noticed a "dim" area on the righ-most part ...
I just received my Rift DK and couldn't be more excited.Display works fine, however head tracking doesn't appear to be working on my Win8 PC. I'm not running Logitech problems and have disconnected my wireless 360 controller dongle and rebooted, but ...
It is not a major issue, but I was not very pleased with the Rift cord holder, because the cord always falls, so I decided to hold the cable in another way. I passed the cable inside the head strap and used a badge clip to hold it.riftCord.jpg
I was testing my Rift in different resolutions, because my computer does not support Rift native resolution, and when I tried the Tuscany demo in 1280x720, strange stains appeared in some textures, but only on the right side of the Rift, these stains...
I'm using the rift with Windows 7 using Bootcamp on a 2012 Macbook Pro via HDMI and seem to get grainy oculus-logo shaped outlines overlaying the middle of the image.I've uploaded a screenshot here http://i.imgur.com/Q0wEaYO.pngThanks!
Hey, I have been looking into the barrel distortion applied to the final image for the oculus. I was thinking that you could do the barrel distortion in the vertex shader instead of the fragment shaders full screen pass. You would need a highly tesse...
After integrating OVR SDK 0.2.2, it crashes my Unity project on my main scene (but not on other scenes, like my much smaller and simpler Sandbox). Rendering seems to break as well, even if I switch to a standard camera and controller.I am pushing Uni...
There didn't see to be an obvious place to post general feedback/ideas so please move this if its the wrong place.Anyway, my main wish for next version would be some kind of crude controls on the headset itself, maybe just two big buttons on either s...
So In my engine, I handle znear/zfar by creating a projection matrix with my znear/zfar values. Because I'm not using that anymore and using the projection matrices given by StereoConfig, how are we meant to set our clipping planes?In StereoConfig::u...
I am confused about everything. I plugged in my Rift using the dev notes and various forum threads... got it to display in 3D... but I cant move in any demo, tilting my head does nothing in any demo (I assume it's supposed to from the various PR vide...
The Windows 8 64-bit machine I am using to test was able to enumerate the Rift control box yesterday and I was able to try out Team Fortress 2. I left it on for a couple hours and went back to it only to find out the head tracking wasn't working any ...
Whenever I launch a game/demo, in fullscreen, the DVI port suddenly stops receiving signal.I'm using two monitors and set to duplicate.I had the oculus in the DVI port and it got no signal, changed it to the hdmi, and the monitor in the DVI port stop...
Hey guys,I got my rift two days ago and finally set everything up: MacBook Air 13", Displayport -> HDMI adapter.Set my MacBook screen to mirroring with 1280x800.As I have perfect vision, I sticked to the eye cup A.I tried running this video on youtub...
Hello everyone,today I got my kit and I'm really excited about that. But I have one big problem. Everytime I turn on my oculus rift it shows the correct display (game and the small blue window). But after a few seconds (always after telling me the in...
I know that everyone has differently sized heads/faces and that you've done a good job for "1 size fits all" for dev kit but I wanted to give some feedback so the retail release might have a better fit for everyone.I've moved the screen as far away a...
Hi all,I understand that Oculus can only report values to the first application using it. For another application to work, you have to shut down the first one and start the second.That is what should happen.What happens instead is that Oculus locks o...
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