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"Frame blending" issue in Quest 3 vs 3s

FlipFlopHHJ
Honored Guest

I've noticed recently that my quest 3 was rendering oddly. Mostly noticeable on with text.

It happens when moving the head for instance sideways. Then it's like its blending the current and last frame together making text hard to read.

I've made a visual representation using a screen capture from Resist with the universal menu open. This is photoshopped to show roughly how it looks in the headset.

It's also visible with only one eye open so it's not just in my head.

Interestingly the universal menu is unaffected. It's just the game graphics.

I tried the same on a Quest 3S and it didn't have the same problem. The text was not blended with the previous frame.

 

FlipFlopHHJ_1-1733608925528.png

 

Anyone seeing the same or have any tips on how to resolve it ?

1 ACCEPTED SOLUTION

Accepted Solutions

FlipFlopHHJ
Honored Guest

I didn't get any responses so did a factory reset and it fixed the problem.

View solution in original post

1 REPLY 1

FlipFlopHHJ
Honored Guest

I didn't get any responses so did a factory reset and it fixed the problem.

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