01-19-2017 02:38 PM
Hi everyone,
I have been chasing my tail the last two days with this issue that I
can't seem to resolve. I purchased the touch controllers, along with 2
extra sensors (4 sensors in total). 2 sensors are plugged directly into
USB 3.0 ports and the other 2 are plugged into USB 3.0 ports using the
USB 2.0 extension cables that came with the sensors.
The tracking is fine, I don't have any dead spots or anything like
that. The issue I am having is that a lot of the time when I put the
rift on and pick up the controllers, the virtual hands are choppy (they
lag behind my actual hands movement). This can also happen to one hand
and not the other. However, the pointer for selecting things is tracked
perfectly and responsive to my movements.
I have updated my video cards drivers, updated Oculus software, etc.
The only way to fix it seems to be to close Oculus Home and restart it
over and over until the controllers are playing nice.
Has anyone else ran into any issues such as this?
Cheers.
01-19-2017 02:45 PM
01-19-2017 03:08 PM
01-19-2017 03:39 PM
01-20-2017 05:04 AM
01-20-2017 05:39 AM
01-20-2017 05:47 AM
01-20-2017 06:39 AM
SuperTuck said:
Sounds software related. How can everyone with four sensors have the same issue even when we use powered USB cards and distribute these devices around. Tired of the bullcrap line saying it's bandwidth or power when it's clearly not.
01-20-2017 01:56 PM
01-21-2017 10:10 AM
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