In-World Purchase Updates
We are rolling out an expansion to in-world purchases to give creators the option to sell consumable items. Consumable items are items that can be purchased and used one time immediately after purchase. To date, items were durables (can be bought only once) but with consumables creators will be able to sell a range of new products in their worlds. With this iteration of consumables, the purchased items are also used once the purchase is completed.
We’ve added code blocks that enable you to script player movement mechanics - for example, flying, climbing, jump pads, or grappling hooks. We’re also changing the lower bound of custom player gravity to 0 so you can turn off gravity while custom scripted mechanics are active. To enable these code blocks, toggle on Custom Player Manipulation under worlds settings in your creator menu.
Check out these FAQs for more details on these new code blocks. We can’t wait to see what you invent!
Creator Tools - Collision Audio Improvements
We've now added the ability to play sounds when two objects collide. In the property panel of an object, players can now set the "Physics Audio Material" (i.e. ceramic, wood, metal, etc.) for a sound to play when that object collides with another object.
While editing multiple objects at once, creators can now change their attached script.
Community Guides - Educational Warnings
Community guides will be able to send educational warnings to people who are being disruptive or behaving inappropriately in the plaza, before they're removed.
The following bugs have been resolved. Thanks for all of your reports of these issues in Uservoice! We appreciate your reports and feedback. Please let us know if you are experiencing other issues by reporting these in UserVoice. (https://horizonworlds.uservoice.com/)