07-24-2023 02:30 PM
To make this script work the scripter has to understand that the player has to connect something to there avatar Say like you wanted to use a phone to make a call but the call has to be made at a specific place shown by a circle so the player has to do this action at this circle only or it will not work (something like a context sensitive command)
Now how to do this? I figured out how to do this and it refused to work
Well I have to latch it to the player when you put the phone up to your virtual Avatars Head the program has a command to understand this or so it says AVATAR ATACHABLE ? or is this a joke ?
the script should go something like this the script is attached to the phone
if object phone is attached to players head send global event to the trigger to confirm this the place were this call needs to be made when the trigger receives the event it will temporarily set a value to 1 true and then switch off after
when the player stands on the trigger
The second script is attached to the trigger that the player need's to stand on to make the call
The second script reads the event script from the phone and also test's if the player is standing on the circle or not if true that value will be 1 if not 0 zero if both of these values are added together that would be 2
when both of these values are true the call will be made it seem's quite simple but it refuses to do this my script is correct I have tested the script it refuses to do this !
when both values are 2 the event should trigger it is refusing to do this though maybe it doesn't like it maybe it has an emotional engine I don't care I just want to confirm the script I wrote works
Have I done this wrong? would someone like to correct me?
Solved! Go to Solution.
08-04-2023 02:32 PM
Eventually I managed to get this working I am now working on a new map
It seems that I just had to check the timeing of when the call event happens
I think that the when player enters trigger happens not at the same time as when the call is made so by changing when the trigger event happens I eventually got it to work
07-26-2023 06:00 AM
Anyone?
I have had to stop development on the map I was creating Because of an Error caused by Oculus Quest 2
I have suspended development for 6 days after the time the device malfunctioned
I hope to continue development after 6 days or when they have fixed this
07-26-2023 07:23 AM
Hey there, @daxpowell466. We can definitely understand how concerning it would be to run into issues setting up this event in this map you're making. We'd recommend heading over to the Developer Forums for assistance on that! If you have any issues we could troubleshoot as far as your device or account goes, feel free to reach out to us in a PM and we'll gladly help out! Please select our name to get to our profile page, or click here. Next, click "Send a Message" to privately message us! Please remember, you must be signed into the community first to send us a private message. We hope you enjoy the rest of your day!
07-27-2023 11:26 AM
Hey there, @daxpowell466! We just wanted to see if you still needed assistance with what you mentioned in your post or if you reached out through the developer forums or developer support. Please let us know if we can still help!
08-04-2023 02:32 PM
Eventually I managed to get this working I am now working on a new map
It seems that I just had to check the timeing of when the call event happens
I think that the when player enters trigger happens not at the same time as when the call is made so by changing when the trigger event happens I eventually got it to work