Please provide games filtering by 'Supported player modes' such as Sitting. This is very important, especially for disabled persons in wheelchairs who are only interested in games that they can play while sitting. They need to filter these easily. Thanks Mario
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Stop being so woke and give us the option to change our avatars from female and male. Don't assume everyone on here agrees to your beliefs that there are no genders. That is just ridiculous. We would like the option so our Avatars actually have a gender. Or for those mentally challenged people who are confused on who they are, give a 3rd option to not assign them a gender.
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Hi, the quest Library UI has a tendency to get very cluttered as I buy things and play trials. Here are some suggestions that I think would make the Quest a lot more fun to use. 1. Allow the user to completely remove a apps from the library menu. Downloaded content should still be on their account for redownload but let them take apps off the device completely. 2. Allow the user to organize their games / apps by category if they so desire. Services such as Steam have this down, for example I can design and name my own groups for my Platformers and Star Wars games on Steam. 3. Separate Media, Productivity and Game apps from each other. As it stands it's just a mess. 4. Allow us to pin Web VR links like normal apps. Games like Moon Rider would benefit from this. Anyways that's just what I think would help improve the Quest UI a lot, Thanks for reading.
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I request a place where I can file a complaint or a formal claim about a specific issue that occurs, as otherwise, we are defenseless. Users need to have a place where we can formally submit our complaints and claims. Customer service has informed me that this is not possible. And I wonder: How is this possible? Regards, Antonio In Spanish-------- Solicito un lugar donde poder presentar una queja o una reclamación formal, sobre algún problema concreto que nos ocurra ya que sino estamos en indefensión. Los usuarios necesitamos tener un sitio donde poder presentar nuestras quejas y reclamaciones de manera formal.Desde atención al cliente me han indicado que eso no es posible. Y me pregunto: ¿como esto es posible? Regards Antonio
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I would like to suggest an idea to implement the discord app into the meta quest store. This app would be useful for people that want to call their friends and share their epic vr gameplay with the screenshare feature in discord. This app also allows people to communicate through the discord app even while they are in vr. Im sure this addition is going to make people feel more connected to their friends.
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As far as I know, many people make their Apps Menu clean. But so far, a feature that would allow freeware to be removed from the Apps Menu has not been available, i.e. when you uninstall a freeware program after uninstalling it, it remains in your Apps Menu and cannot be removed (I'm just talking about the freeware, the paid software can be made to be removed from the Apps Menu by way of a refund). This is actually really easy to do, so I hope it gets added.
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We need a better way to provide feedbacks and report bugs to Meta. Currently, the only way is to use "Report a problem" in the headset. That method actively discourages people from sending feedbacks. First, no one wants to type long paragraphs explaining a complicated issue inside the headset. Second, that system is a black hole. You do not hear anything back. No acknowledgement, no follow up questions, nothing. You don't even know if it was because you did something wrong. I personally have reported many bugs over the years, and they never got fixed. It pains me to see that old problems discovered on less popular headsets like Quest Pro are now inherited by Quest 3 and affecting more people (such as the microphone problem). Let's create a Bug Report section in the forum. People can report bugs in a more transparent way. They can vote on the issues so Meta can adjust priority. Meta engineers can flag each issue as "acknowledged", 'unable to reproduce", "working on a fix", "fixed", or "not a bug". Both Meta and the customers will benefit from this more efficient and effective system. Meta is constantly adding new features to the Quest platform. That's commendable. However, it has accumulated too many issues over the years, especially in the area of multiplayer and multiple accounts -- those social features that you would think is on Meta's top priority to get right. It's time to hit pause button and clean up the house. Let's start with a proper feedback channel.
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Would it be difficult to show the battery percentage, instead of, or as well as, the battery bar. While in app/game, I would like to see the battery level, not just when it gets to battery low.
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Dear Meta Quest Team, I am proposing a feature that would significantly enhance the user experience when transitioning between different physical spaces while using Meta Quest 3. I suggest introducing a functionality that allows users to save custom boundaries and assign unique names to them, such as "Living Room," "Bedroom," "Garden," "Desk," "Couch," etc. Furthermore, when the device is unable to determine the user's location, a menu should pop up, prompting the user to create a new boundary. However, within this menu, there should also be an option to quickly select from the list of previously saved and named boundaries. This feature will expedite the process of switching between different spaces, making the experience more seamless and user-friendly. By implementing this feature, users can effortlessly transition from one environment to another without having to go through the hassle of creating new boundaries from scratch each time. It would save time, improve user satisfaction, and further demonstrate Meta Quest's commitment to delivering a convenient and intuitive user experience. Thank you for considering my suggestion. I believe this feature would be a fantastic addition to the Meta Quest 3's suite of user-centric functionalities..
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Hello, I purchased the Quest 3 with hopes that the high resolution pass-through will allow me to use VR with my flight simulator and real physical cockpit. There are cumbersome workaround methods to get there like the link below but it would be great if it was native and easy. https://youtu.be/Q0brsVwi20Q?si=57zQJNvNUmT4Bin_&t=956 Thank you.
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With many users wanting full body tracking, and with the ability to connect to the Oculus PC app using Link, it would be nice if the devs could figure out how to use the external tracking cameras to work with Meta designed IR LED tracking bands or straps. I still have 4 of the sensors, USB extension cables, and 7' stands made from Ikea lamps and swivel camera mounts. I'm sure many others out there still have their sensors as well. I know they still sell them on Amazon, or at least Amazon Canada. It would be nice if we could get some use out of them again. We're already using the PC for Link anyway, and you already have the code for tracking the original Rift CV1 controllers, so it just needs to be modified for the feet... and maybe thighs and hips. The Quest controllers would track the hands on it's own. That's my Christmas wish. 😋 https://www.amazon.ca/dp/B0727WDPX6
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Hey there. Using quest 2 for longer than year, mostly with virtual desktop, and must say - barely saw notification about low battery in virtual desktop. I mean, supposedly, quest 2 os must "whole software wide" announce, that device got low battery, that it will turn off in 10 min. So that is idea - to announce in big letters and sound, that device have low battery, no matter what app is running. Commonly, I forget to check battery status and it's too late... Thank you.
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When browsing games in Chrome on a desktop, the star ratings should be visible next to the title of the games as currently it is not shown unless you click on a particular game to see respective details. Also possibility to filter games by star rating such as 4+, 3+ etc... Thanks
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Currently it is very hard to scroll the apps pane because the sidebars are very small. Same in Meta Quest Web Browser. Grabbing the main window for scrolling is not an option because it often ends with false click in and opening app which we didn't intended to open
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I would like to see a feature added that permits me to block or remove the quest store from my child's account. This is NOT a concern about them making unintended purchases, but is rather about my child being able to freely browse the uncurated quest store. Without the ability to block the store or remove certain genres from their store my only recourse to prevent them being exposed to unwanted apps and content is to browse the store myself and block apps individually, one at a time. This is unrealistic and is an oversight. My child could easily be perusing the quest store and blunder into the Horror Genre and view something unsettling.
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It's always a pain to wait for my Quest 2 to switch to hand tracking instead of the controllers. I even turned up the sensitivity and it still takes a very long time to switch. Part of the problem is that I hang my controllers by the lanyards so they're out of the way and not taking up desk space so they may still be swinging a little bit. The tap both controllers are a waste of time as I tap, it switches to hands, I move the controllers to put them down or hang and they wake-up controller tracking again. Please give us a 'Hey Facebook' command, just like we have to take a photo or video, to turn on or off hand tracking. Make it happen Meta.
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I understand why the pupilary distance slider is manual. However, can you PLEASE let the device remember a list of users and pupilary distance settings, so while turning the knob, it just shows me what I'm trying to get to. I do not walk around this world remembering my pupilary distance setting, and everytime I pick up the device I have to screw around trying to remember it, which I seldom do, so I just get a bunch of extra eye strain. Forgive my very bad mockup, but I'm talking about making the pupilary distance UI something like this below... with a way to tell the device to "remember": a setting and put a name tag on it.
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The depth data is too hard to get from the low level. If i can get the data from MQDH, It would be so nice for a developer to improve the performance of the quest 3 device without the knowledge to get depth map from the Unity or the Unreal. 😣
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