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Status: New Idea

Apparently, the audio bitrate has been stuck at 64kbps for at least almost 5 years starting back in the Oculus Go OS, which is ridiculous at this point.

64kbps is already quite low for one channel with audible compression artifacts, and with the stereo audio recording finally implemented (which was long overdue as well), the mere 64kbps of bandwidth are shared between two channels.

Please increase the default audio bitrate to at least 256kbps (this should be literally a one-line change in the recording code) and add support for setting audio bitrate using ADB command to avoid such forced decisions upon users in the future. A UI option would be nice as well.