I recently had some issues with the proximity sensor and I feel that this might be a common problem. As you play the oculus sweat can build up on the strap and the foam. This can work its way into the proximity sensor damaging it. Once it is damaged, the oculus will not stay on for more than 5 minutes. The software of the OS seems to get confused and it reverts to a stand by mode. There are ways to disable the proximity sensor using developer mode and 3rd party applications however, I feel that this feature should be a standard option in the UI. What issues could occur if it was? overheating?
Seems like an option that should have been included in the options of the original OS. If anyone could explain why it wasn't that would be helpful.
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