With the heavy R&D there seems to be an internally known path of multiple headsets over the next few years. I'm a scorned Rift S owner, why would I want to buy a headset from a company that drops them like a stone? I can imagine there are people out there that bought a Quest 1 and then a Rift S and will never go near Meta again and could you blame them with those shelf-lives?
The development work Meta is putting into VR is significant to the industry and I applaud it, I'm just not keen to support it (Meta) anymore.
There is already a cycle of new phones and graphics cards each year for tech nerds with money, and for many creates that negative FOMO. It seems this is now picking up pace with VR headsets.
Not just taking into consideration people's wallets, but the environment as well, why can't we start making VR/AR headsets modular and upgradeable?
We're many years away from affordable, powerful Rayban style VR/AR glasses, how about a nicer journey for us consumers to get there?
Introduce industry standards and open the door to more consumers by allowing the option for upgrades, as opposed to whole new headsets, for example, speakers; a standard socket/fitting and bluetooth by default, let me choose my audio source, let me re-use what I used last gen. I know some headsets have options for this, I'm talking making it standard.
The headset itself; front clip, back clip, side clips, head strap, various options in price and comfort, universal fitting points; big heads, small heads, glasses (the ability to add prescription lenses could be huge), standard adjustments that can be made for the most amount of people to have access, and customisation.
Controllers that can share features with other brands to allow greater flexibility for software developers to be more productive and to a larger audience, taking into consideration things like gesture motions, accesibility options and tools etc. For example American sign language being available like subtitles, a standard avatar that coders can use for any game or software, and users can customise their ASL avatar. If they buy a hat for their personal avatar, they get to choose an equivalent free hat for their ASL avatar as standard, not having to double purchase, But if you want a waifu ASL avatar, that could be purchased, or better, an option for users to create and sell/gift their own using software that's free, but advanced tools can be purchased as a one-off. (I love free, but businesses do still have to make revenue to exist. There are way too many subscription models these days though and it needs to stop! Find a balance, stop trying to tie people into contracts and make more people want to buy into your products because they are getting value, and no strings attached.)
Let's say Bluetooth gets outdated, no problem, thats part of the back clip, just upgrade to a new back clip, or better, pop the cover open and only have to replace the chip from it's standard socket, a standard socket that's had the foresight for the potential of improved Bluetooth and is ready for the extra capacity.
This would also reduce development costs, allowing you to focus on the emerging tech, while third partys can sell things like luminous green controller casings (letting the user add some personalisation to their equipment), and they don't have to create a new mould each time you bring out a headset. Maybe not the best example, but sharing is caring.
By all means continue to push the limits, make crazy expensive bespoke equipment for use in things like simulators and VR/AR theme parks, they are great adverts to catch the eye of a potential home user, plus exciting new industries themselves.
With Quest Pro we are looking at the potential of VR/AR headsets being considered a realistic alternative to a desktop PC. I can't afford a new PC every year or 3, but I can afford incremental upgrades and I love the flexibility to be able to do so. I'm also not supporting one company, I'm supporting many, some of which are specialists in specific components; technology benefits and so does my wallet! It's a win win. Also if a AR/VR headset can compete with a desktop PC, laptops smart phones and tablets could become very niche.
People love to hate on Meta and Facebook, imagine a scenario where we love to love them. I'm not suggesting this idea to allow me to use other companies for compatible products, quite the opposite. Help me, help you.
From the outside it seems Meta are in a prime position to help mould this industry with the big players and open this market up to the masses, and it would be a further statement of intent for Meta to be at the forefront of pushing for industry standards that provide superior consumer options and reusability.
Again, I do thoroughly appreciate the efforts of Meta being a massive player in pushing VR/AR fowards at a pace and acknowledge there does seem to be a glint of having affordable consumer headsets as the primary goal. I don't see how improved fidellity can warrant a full new headset though. I respect the Quest Pro as a means of pushing forward, but from what I've seen, comments experiencing FOMO over the Quest Pro far outweigh those that say it's affordable and they'll get one, let's try to flip that.
What I would like to request is, you have a desire for people to use VR/AR for collaborations across the world, creating new ideas and improving society with better efficiency, cooperation, caring for each other and being responsible towards the environment, show us.
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