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Heroic Explorer
Status: New Idea

The virtual machine would run the Horizon OS but would facilitate interaction using dedicated Windows PC VR headsets.

The virtual machine would have custom controller mapping and support for Windows Mixed Reality headsets.

This would give users of the deprecated Windows Mixed Reality platform an avenue to continue using their headsets (in the Meta ecosystem instead)

For example headsets like the HP Reverb G2 or the new recently announced Pimax Crystal Light headset feature Inside-out Tracking and high resolution displays including haptic feedback similar to the Meta Quest. Those headsets could easily have similar inputs to the Meta Quest and the bridge to enable functionality should be minimal.

Windows PC's can handle the emulation overhead with faster graphics cards and processors. If implemented similar to the Windows Subsystem for Android it can offer decent entry level performance similar to the Meta Quest 2.

Desktop graphics cards are more powerful than mobile graphics. Typical PC VR users already have above average PC hardware because of the higher demands of PC VR games. It should be possible to reproduce mobile graphics performance levels with GPU acceleration built into the emulation layer. This is demonstrated by the number of console emulators that already exist for Nintendo/Xbox/PlayStation and others.

This does not need to implement the entire Android technology stack.

- It only needs to implement the API's to run the Horizon store

- A launcher UI or shortcuts to apps on the desktop that can be accessed via Windows (Similar to Parallels for Windows on Apple Silicon Mac / Wine for Linux / Crossover for Mac).

- It doesn't need a full Android emulator like BlueStacks or Amazon App Store's Windows Subsystem for Android. Although if that is achievable that would be the best experience.

- The Horizon OS sandbox on Windows could be used by developers to prototype apps with Android Debug Bridge

The emulator sandbox could handle different techniques such as base stations or headset tracking and translate those inputs into Horizon OS compatible hardware inputs.

Apps would have compatibility tiers determined by feature requirement. The emulator would recognize the hardware limitations based on the availability of these features on the users headset...

- Handtracking

- Video pass through

- VR controller technology

- Other application requirements

Only the apps compatible with the headset would be available for download in the Horizon Store app.

If a hardware feature is not available, it would work in an limited feature mode. For example if pass through was not available, the background image would appear as the default background image for Horizon OS. It would allow the user to continue to use the gameplay mechanics of Horizon OS.

In summary, a PC VR headset that has hardware feature parity to the Meta Horizon headsets would have the highest compatibility level. These would be adjusted accordingly to each device with partial feature parity.