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Brapineau
Explorer
Status: New Idea
  • Pros - Massively powerful tool to create games for people who find C#, C++ or even bolt/blueprints scripting too challenging. The tools are extremely intuitive and actually help you to learn the basics of coding.

 

  • The cons - worlds aren't monetized for the creators spending vast amounts of time creating spaces that are attractive to consumers. - incentives are key here.

 

  • Petpeeves - pointer for typing from a distance needs to be added for keyboard.
    We NEED to be able to drag and drop x,y,z data from obj properties onto the scripting page. Typing this is a huge hastle, especially with the first issue noted. Lastly.... object variable is confusing at times. It does not need a name, but when named it can confuse people...it seems as if the object is connected, when it isn't. We should be able to drag and drop onject name from properties onto the variable pane & have it auto populate type and nomenclature.
22 Comments
Pixie40
Expert Trustee

Again, you seem to keep missing a couple key points.

1. In order to form a social circle, one must first be in the public areas to encounter other people.

2. It can be surprisingly hard to block such people because they are not standing in one place, they are running around erratically and making it nearly impossible to actually target them to block or report.

 

I have met a few people I'd consider acquaintances (not quite friends yet). We message each other, and occasionally meet up in one social app or another. Usually Venues or Alt Space. But our schedules don't often align. And in order to actually meet them? We had to be in a public space, thus having to deal with kids who act with all the maturity of a 2 year old.

Zenbane
MVP
MVP

@Pixie40 wrote:

Again, you seem to keep missing a couple key points.

1. In order to form a social circle, one must first be in the public areas to encounter other people.


I don't find this to be necessarily true. Many of my long time friends are from "private" institutes. While I did attend a public school early on, I ended up in private school for Highschool and then a private University.

 

Many friends I have now are colleagues that I have worked with over the years. When I make new friends, those friends tend to be either friends of family or friends of existing friends.

 

I don't recall the last time I made a true friend from just being in public areas. The older we get, the more we make friends from having hobbies. For example, pick a VR game you enjoy and join a group that also likes that game. There is a greater chance you have of making friends that way as opposed to jumping in a huge public area and hoping to come across someone with similar interests.

 

 


@Pixie40 wrote:

 

2. It can be surprisingly hard to block such people because they are not standing in one place, they are running around erratically and making it nearly impossible to actually target them to block or report.


 

With Facebook Horizon, you don't need to click on anyone's name to block them. Anyone who has come in to a general proximity to your Avatar ends up on a list. At any time, you can review that list and choose to block them.

 

From my perspective, this is an easily solvable situation. But people have to be willing to solve it for themselves. I understand why the general public, whether it be in real life or online, can be problematic. But I don't rely on someone else to solve that problem for me, since there are so many fun ways to solve it for myself. Making friends is surprisingly easy if you put forth the effort in ways that don't involve just standing in the middle of a wild bunch of strangers.

Pixie40
Expert Trustee

Wait, you mean they actually learned something from the nightmare that is the current form of Venues?! Color me surprised. It's a shade of purple, I think.

 

And remember, making friends is surprisingly easy for some people. For others, like me, it isn't particularly easy to make friends. Some of us really are socially awkward introverts. I think I've had a grand total of 4 people I'd actually call a friend in the last 40 years. One of them was someone I met when I was about 6 years old, but we grew apart when we were around 20. when we bump into each other, we're still friends. But our lives just moved in different directions. One had to moved out of state for various reasons. The third person lives in Australia, but our schedules haven't coincided in 16 years. And the 4th person lives in Canada. None of them use Facebook, and none have a VR headset (or the desire for one).

Zenbane
MVP
MVP

@Pixie40 wrote:

Wait, you mean they actually learned something from the nightmare that is the current form of Venues?! Color me surprised. It's a shade of purple, I think.

 


 

lol indeed! You have a lot of power on your virtual Wristwatch in Horizon. You can click a button to remove you from the current location and send you back to your own private room. <insert Safe Space joke here>

 

From there, you can review the list of everyone you previously encountered, and choose to Block them. Easy peasy!

 

During my time spent in Horizon, I have not encountered any major issues. The worst was a young kid being really loud as he was asking for help trying to solve a puzzle. Granted, there was nothing wrong with what he was saying or doing. He was just a young kid being a young kid. 

 

When Horizon goes full public release, I will be looking to this community for gatherings. I certainly hope to traverse the different player made worlds with the likes of you and others on this forum.

 

I completely understand what you are saying about the ease of making friends. While I do personally have more friends than I thought I ever would considering that I was quite the awkward introvert as a child, I ended up making life-long friends over the years due to hobbies. For example, in highschool and college I was dedicated to the guitar; in and out of metal bands. I made plenty of friends that way. The friends I made at work early in my career were gamers! We started off playing Battlefield 1942 together.

 

I also consider members of this community to be friends. I keep in touch with several members regularly outside of this forum.

 

Your concerns are quite valid, Pixie. I read about this very thing every week over on the various Facebook VR Groups that I joined. And it is quite common for someone to post something like, "Does anyone want to join me in Rec Room or VR Chat? Tired of dealing with annoying children!"

 

If you are on FB, you may consider a similar approach. There seems to be plenty of mature adults in those groups hanging out in Social VR Apps based on their common disdain for wild children running rampant! lol

Pixie40
Expert Trustee

I haven't actually used Facebook since... uhm, I think maybe around 2008. Not sure. I'd told Facebook to delete my account years ago. The only reason I even considered starting a new one (at which point I found it my account had never been deleted) was because Oculus added Venues, which required you to link your Facebook account to use.

 

I never felt the need to constantly tell the world what I'm doing. And after a year or two I realized just how shallow and cash grabby the various 'games' on Facebook really were. Which is when I dropped it like a bad habit. Other then changing my password every 2 to 3 weeks I never actually visit Facebook.

Pixie40
Expert Trustee

Finally got my beta invite today. And I spent some time farting around in Horizon. To start with, I don't know if it's due to using Air Link or a problem with the client, but the PCVR version was turning every avatar I saw (including my own) into a glitchy spaghetti monster. The Quest client however didn't cause that. When I mentioned the graphical problems, a Community Guide immediately submitted a report about it, including that I was on the PCVR client and using Air Link.

(EDIT: Looks like an issue with the PCVR client, rather then with Air Link.)

 

Other first impressions include:

It's far too much fun to throw paint balls at the walls in the 'games' World Hop hub.

 

Oh gods, the annoying kids running around and screaming... At least they weren't cussing and using racial slurs.

 

I got "reported" by one kid who claimed "I'm the best at these games" (yes, even ones he'd never played before) because while he did better then me (barely) in 2 of the mini-games, he still lost overall due to me having a better aggregate performance. Thus according to him, I must have cheated somehow.

 

Overall, it's interesting. The screaming kids do detract from the experience by a large margin. But decent. I might try my hand at creating a game and/or a social setting.

BVNGER
Honored Guest

So I'm a new developer and I'm hoping to get access to Horizon soon. I was thinking that there may be a way to code crypto incentives/monetization into games but I haven't even built my first game yet so what do I know.  With the announcement of Meta and Metaworlds, I can see so many ways for developers to make money here. Also, is there any way I might be able to gain access to Horizon sooner?

nani.iyer
Honored Guest

Don't know about others, but I find it quite hard to create and code within the headset. Headset is a good experience environment, not a good coding environment.. 

Zenbane
MVP
MVP

@nani.iyer wrote:

Don't know about others, but I find it quite hard to create and code within the headset. Headset is a good experience environment, not a good coding environment.. 


 

I haven't tried coding in Horizons yet, but I have coded SQL and C# in my Oculus Rift. I didn't find it too problematic, but I can admit that it didn't feel as natural as coding with a flat screen. Clarity and text quality play a role in that, and HMD's are slowly getting better at this.

Nekto2
Superstar

> Clarity and text quality play a role in that, and HMD's are slowly getting better at this.

 

That is the way we think it is. Small text on current sized screens. But I think we could use big text and giant virtual screens so clarity will not be the issue. 🙂

You could try some web based coding software in browser with big sized letters 🙂

 

I think keyboard and mouse is more of a value to coding. VR controller is not helping much yet (but may do in the future).