With recent updates allowing for hand tracking over openXR, Virtual Desktop provides hand tracking, but requires the use of Air Link. Why is there no support for Hand Tracking in the native Quest Link app? So far it seems to be the most straightforward, performant method of PCVR interaction, and the addition of hand tracking would exponentially expand opportunities for immersive interaction and gameplay.
**My intended use case: driver hand rendering in Assetto Corsa, currently supported in Custom Shaders Patch, works in VD, but not in Quest Link from what I can tell
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