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GingerMcAle
Protege
Status: Started
I wish we had more guardian options, e.g. opacity level, only the line/border on the floor (without the surrounding grid), distance threshold/tolerance settings for grid/border activation and a radius setting for the stationary circle (its a little bit too narrow by default). My play space is big enough to move a few steps in every direction, but when swinging in beat saber or point my arms forward in space pirate Trainer the guardian comes up to eagerly. Thanks for consideration! You guys rock btw 🙂
55 Comments
zadythomas
Honored Guest
in addition... having the ability to not have the guardian appear when moving the controllers very fast would be appreciated.
p_r_rice
Honored Guest
I'm 6'7. A ceiling guardian would be very helpful and appreciated, if it's possible.
Rhanss1
Honored Guest
It would also be nice if the guardian system made a sound/beep when it's triggered.
MorrisfuOculus
Honored Guest
Yes, the Guardian came up too often. I have a play space of 10 ft by 10 ft and it seems like it came up when the item (like a racket or sword) in the game got close to the edge. I was playing the ping pong game and it came up almost every swing.
Anonymous
Not applicable
Definitely neeed these options same as in steam VR thumbs up from me... Also would like the accessibility options to make ones self taller with a slider, as a wheelchair user this essential to be able to play a lot of games... Also I like the feeling of being taller 🙂 So I much prefer using steam VR for this reason. Please Oculus add these simple options.
nullbio
Explorer
From Reddit, a good solution to the problem: "I believe Guardian will show up early enough to account for your 1s of reaction before you run into a wall. This means that if you were running fast, it would start appearing earlier than if you are slowly walking, so that you have enough time in both situation to stop before hitting it. That being said, I also believe that the vast majority of users do not run long distances (different from quick but short dodges), and much more often move their arms quickly while playing for instance Beat Saber. My idea to address this is that if the motion controllers are moving fast but not the headset itself, it means the player isn't moving and the extent of his arms movement is limited by the length of his arms (which upper limit cam be inferred from his own height). Hence in many cases the Guardian shouldn't need to show up because it is not possible to reach it within this reaction time."
MessVR
Explorer
Most definitely need some improvements here - my space is inbetween roomscale and stationary. With roomscale, I have enough to take a few steps around but the current guardian for roomscale causes flashing of the ENTIRE guardian grid. One solution here would be to use the same fade in, localized grid reveal that stationary uses, and then people in my situation would be able to more comfortably use roomscale. The other option I'd considered was to use stationary as is, but allow the user to expand the size of the circle. That's my ideal fix because I like the behavior of stationary, and the setup ease of just expanding out or shrinking the circle seems like it'd be good for usability.
OceanofStars
Explorer
Make the guardian system less noticable for those people with a small playspace.. Like give the guardian system a settlement ng where people could hav a dimmer Guardian .. like less of how it is now... Yes I know it's for safety issues but it makes the gam s less immersive
alexis1
Explorer
More control over Guardian for developers would be nice too (like disabling, extending the max play area, ability to place markers etc.). I understand this might be a no-no for store games but LBE arenas should not be left over because there is a store - Quest has an enormeous potential for LBE arenas but as of today it is not possible due to the guardian being way too strict and limited
vitorouski1
Honored Guest
Make the world scale a reality. I understand that it's at your own risk where you want to use it. But with a better Guardian, people doesn't need to activate the developer mode and deactivate it, to use Quest in big areas. I like the idea that if you are running fast, it would start appearing earlier than if you are slowly walking.