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johnj30
Honored Guest
Status: New Idea

I am a French Canadian who enjoys technology. I have tried the Quest 2 and now the Quest 3. I was hoping that with the Quest 3, the motion sickness I experienced with the Quest 2 would be less severe. I thought this because the Quest 3 has a better resolution, but I was wrong. I played for 30 minutes and still felt sick. The augmented reality is good, but it's when I go into virtual reality and my character moves when I'm not moving that I get sick. I realize that if I'm not moving while my character moves, I get motion sickness. I think what could help, and maybe resolve this, is another sensor placed on at least one ankle to track its movement. This way, we could at least walk in place, and it could simulate the character moving in the game. No more joystick would be needed in that case, and it could be more intuitive for the brain, so less destabilizing. Also, this method could integrate leg movement into the app/game. From an economic aspect, I think this solution should not be expensive to produce, and customers would be willing to buy it to enjoy less sickness and more freedom of movement. It could also inspire new app/game ideas from developers. These are my thoughts on how to improve the experience and hopefully reduce motion sickness.

1 Comment
Aristocratic8340
Honored Guest

I’m the same way. I played things like beat saber, or dancing workout games without issues but when my screen moves. I lasted maybe 5 mins…. I saw some saggy eating taking motion sickness meds… I think I’m going to try that