There are a number of meditation VR apps and even Tai Chi by zero yoga apps.
Older gaming platforms like Wii and XBox have YOGA games that detect the players positions with an objective being to perfect poses. There are different kinds of yoga such as Vinyasa which focuses on seamles flowing between sequenced poses. Ashtanga yoga fouses on sun salutations, etc. A few examples of prior interactive yoga "games" are Wii Fit, Wii New U, Wii Your Shape, etc. These were interactive platforms that allowed users to create customized yoga "classes" by selecting different combinations of different kinds of yoga, focusing on different body zones (ex core, buttocks, hips, legs, etc), selecting different rigor levels (ex holding poses longer vs faster flow movements, incorporation meditation segments to end the lessons, incorporating chakra cleansing, selecting different background meditative music (ex Chanting Om). There is so much that can be done in the VR platform. Selecting different immersive sceneries ranging from a simple yoga studio to coastal locations. Suggest real instructors such as Supernatural uses. The games I listed above all used real instructors and the segments were real yoga instructor inspired. Not just stretching or meditation but real yoga based lessons with poses and yoga concepts built in. The VR platform could create a very inspiring yoga experience, perhaps even rivaling in person yoga classes due to customization aspect. By creating Yoga VR experienced you would be opening your product to a whole new customer segment and increasing your existing "health & Fitness" genre beyond just boxing and hitting targets to music.
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