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BestMichaelEver
Level 4
Status: New Idea

Do not listen to the eye-tracking/dynamic foveated rendering crowd, the most important thing about the quest 3 is the price, accessibility and availability in different countries. Apart from eye and face tracking raising privacy eye-brows, they're expensive in battery life, price, performance and weight. Lot's of people still haven't tried modern VR yet, but showing people VR is still hard (hint: work on casting).

 

You will be undercut by a company saying look what we can do for cheaper.

39 Comments
BestMichaelEver
Level 4

I meant without increasing the weight significantly. If Quest 3 has eye-tracking and can last for more than 90 minutes, it will definitely be as heavy as the Quest Pro. Also foveated rendering isn't proven on standalone for the costs it has

Navhkrin
Level 2

All you need is 2 extra cameras for eye tracking. How heavily do you think these cameras are?

Costs go down as tech progresses as always. It would have been expensive to do pancake lenses or MicroOLED in 2018 as well but Quest 3 is very-very likely to feature both.

BestMichaelEver
Level 4

The cameras don't weigh, it is the cost of using those camera's in computing than requires more battery for a reasonable life before recharging which adds to the weight. I need you to order the Quest Pro and STFU

Navhkrin
Level 2

There isn't any such cost though. They added eye tracking sub processor to a total 1 watt processor.

Cain_Bloodbane
Level 5

Foveated rendering isn't proven on standalone? A 3 times or more increase in performance seems relevant to me. The performance gain does vary, but it should mainly be in the way that it gets even more than 3 times performance rather than less.

The power cost for eye tracking should be quite low, and I am pretty sure it might even increase the battery life when you get to use dynamic foveated rendering.

Fact is, they have a goal to add eye-tracking. If the XR2 Gen 2 chipset already supports eye-tracking I think there is a good chance they will add it, as long as it does not end up costing more than 500 USD.

No idea what the weight is. The weight of the Quest Pro does not seem like a problem to me, unless you use less than optimal settings for the straps and such. People have been adding a top strap and such but pretty sure its not important, at least it has not been for me after I figured out how to properly adjust the settings of the Pro.

Charmeds
Level 4

Cain_Bloodbane, i didn't say the battery should be on the strap, just not in the helmet. It can be behind the back and connects with a cable. However, as nice as a wireless VR headset is, it's not cool to only have some 2 hours of battery life. I have one of the first (Oculus Rift) and I can play for hours, but here every 5 minutes, so to speak, you have to recharge.

Cain_Bloodbane
Level 5

But I am saying it has to be in the front part. If the battery is not in the front part it will be placed on the strap. Problem with that is that it gives less options for the user, like with the Quest Pro. Quest Pro users therefore have to put additional batteries on the strap as well on top of one that already has a strap.

With the battery in the headset itself you can extend the battery life more easily, because as long as the Quest headset has its own battery it also means the strap can have a hot swappable battery, because the headset wont instantly turn off.

The Quest Pro also does not have just 2 hours of battery life, unless you have both eye and facetracking active constantly. Without eye and facetracking, mainly facetracking, it has longer battery life than the Quest 2.

The Oculus Rift can play for hours, but also no standalone or wireless option. If you use a 3 or 5 meter USB power cable for the Quest Pro it can obviously also be used as long as you need it to.

Having an external battery is an option whether the battery is built in to the headset or not. You can have an external battery for the Quest Pro as well. With an external battery, it should be possible to extend its battery life to 5 hours or more, even with eye and facetracking enabled, and then hot swapping should also be an option, making it 12 hours or more.

BestMichaelEver
Level 4

Quest 2 has obviously changed the VR Game, the biggest reason was it's pricing. If getting a 50% performance increase from eye-tracking still doesn't give it an advantage over PCVR, it's moronic to choose that over it's former $300 price. To this day people are still trying Quest 2's for their first time and learning to love VR, and here come the enthusiasts who want eye-tracking, face-tracking, full-body tracking, 4K screens, and probably omnidirectional treadmills. The company that went that way is a very distant second in device choice on it's own VR gamestore.

All Quest 3 needs is that price, the new Qualcomm VR Chip, those pancake lenses, and the rest is software, software and software! optimizations, more games, and sell the device to more countries for God's sake.

I'm not bursting your bubble, just moving it to the next quest pro, that line was created for a reason!

Charmeds
Level 4

Cain_Bloodane, I said on a person's back, not on a leash. Actually, Rift (no S)  also has a wireless option, but it cost almost as much as the helmet itself, which is not very practical (TPCAST for Oculus). According to someone, this option is not good, but I have never tried it because it is expensive. Meta Quest Pro may have more than 2h, but the price is hellishly high and few can afford it. I don't know about you, but in the country where I live it costs approximately 5 monthly salaries.