Speaking anecdotally, people have gotten other VR systems such as the HTC Vive or Valve's Index to work flawlessly with the Arc line of cards, and I have also gotten my own Quest 2 to work with PCVR through an app called ALVR. This has made Steam VR playable as I was able to play Surgeon Simulator ER and walk around my Steam VR home environment comfortably further PROVING that these cards are capable. I would like to be able to play the games THAT I PAID FOR on my system. This is solely a matter of getting Oculus to greenlight the GPUs at the very least and work on support from there. That is the bare minimum that they can do. And the Arc has H264 as well as H265 and AV1. All of these encoders are perfectly fine for VR video encoding. I imagine AV1 may even boost performance. Just greenlight GPUs and work on support features down the line. And if they don't want to work on support, they can still greenlight the GPUs and let the community and or Intel figure it out, let us at least see where we need to go from square one. The fact that we can't even see what square one looks like really makes this whole process needlessly difficult. And this isn't just limited to Oculus; I feel the moment Oculus releases some form of support or even notes on whether or not they have plans for some form of support or not can get Intel moving forward with driver patches for the A750 and A770 GPUs and give Arc owners the ability to play VR again. Or the alternative is; give us a workaround patch to get the app to work with the GPUs.
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