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Level 5
Status: New Idea

So one of the "problems' I have with my VR setup right now is that my main powerful desktop is in an office that doesn't have a lot of extra room for room scale style stuff.  However, I have lots of free space elsewhere in my house like in my basement where there is a nice big open area I could set up for room scale VR.  I don't want to leave my desktop set up there as I use it regularly for other stuff and prefer having a real desk, but I also don't want to drag my whole PC downstairs every time I might want to play a standing style VR game.  I built a racing simulator for use with my VR setup and one of the things that the simulator software can do is use two computers to actually run the device.  The first one runs the game and passes telemetry values to a second computer that runs the simulator.  The Steam Link works in a similar way as all it's really doing is streaming the video from a desktop and sending back controller inputs (something you can already do with a Raspberry Pi and the Steam Link software).


I got to thinking, would something similar to this be possible with the Oculus?  What would be really neat would be using a Raspberry Pi in the "remote" room that would take in the sensor and headset inputs and pass those via network to my desktop where the actual video rendering would be going on.  Maybe the Pi is powerful enough to run the tracking on its own and just rely on the PC to do the heavy lifting on graphics, or maybe it's purely there to relay data.  The USB bandwidth usage for all the sensors and headset isn't terribly high, though it would require more than the typical 100 mbit network.  I know latency is king in the VR world, so maybe this isn't realistic, but thought I'd throw the idea out there.  If I can play a high quality game via Steam Link remotely, it didn't feel like that large of a leap to do something similar with VR.  Maybe some games just wouldn't be as suited for it, but it does feel like there is some promise here.