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dcite
Explorer
Status: Unspecified
Allow the Quest cameras to only recognize pre-defined fixed objects such as a QR Code. Code recognition will have to be done by software built into the quest to prevent other programs from accessing the camera directly. Once code is recognized it would pass the following information about the code: contents, position and alignment Possible use case: Reloading/Correcting Guarding Boundary position, if this code is placed on a wall and the location of the code doesn't change, it can be used to correct the position of the guardian and/or it's current shape. This could potentially be useful for: - those who have multiple guardians in the same region. - fixing guardian drift. - allowing arena sized play spaces to synchronize guardians for one or more users. - Allow for syncing of user positions when playing in the same play space Assuming the cameras are not able to pickup fine details, the code contents would be relatively short and likely need the application to handle additional processing. A permission to "Allow app to modify Guardian" might be needed for user safety. Even if this is used to play in the same play space guardian would have to be modified so that all users who see the code has the same guardian. Practical scenario which needs to modify guardian, User is playing in a location with multiple rooms, as the user traverses from one room to the next, the quest will recognize the code for the room they are heading into and switch the guardian over to the room they are entering. This allows the guardian to stay online and keep the users from colliding with walls and allow for larger play spaces. Another possible scenario, local multiplayer in the same room, all users will have to look at the same code to load the guardian from the host (Is sharing guardian data in a peer to peer fashion possible?) Side thought, this could technically allow for the application itself to make a pseudo guardian, so long as the users own guardian is big enough to contain a pre-programmed pseudo one.