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Honored Guest
Status: New Idea

Hi Meta,

the Quest room setup does not currently support pitched roofs.

In my case, one wall in the room is not straight but slanted to the floor.

Especially with mixed reality setup, the room setup automatically becomes a cube.

This causes problems in conjunction with a sloping roof, as objects cannot be tracked onto the wall but appear behind it or fliying in the air.

I need to be able to set additional fixed points on the vertical edge of a corner to be able to model sloping roofs.

Implementing this option would be particularly good for mixed reality applications.

Thank you very much if someone takes my idea on board and checks its feasibility.