If all glasses do is warp the way that light hits our eyes to make our vision clearer, then do you think it would be possible to code a VR headset to take a glasses prescription and change the way it presents images to mimic the glasses and clear their vision in the virtual space? That we have glasses prescriptions means that we know how those measurements effect our vision, so why can't we program the headset to make those changes to how it presents images to us? If you combine that with eye tracking and foveated rendering, then it doesn't seem like it should be impossible.
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I haven’t made an avatar so my character just shows up as a grey man. I don’t care what the avatar looks like, but I don’t want to have to see the arms or torso! Is there any way to disable the avatar or go back to the original oculus transparent hands?
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Oculus link is a total mess right now. It isn’t too well optimized, the social aspect is absolutely terrible. You cannot accept or decline friend or follow requests. You have to go back to the oculus quest platform and then accept. Only then can you go back to link. Right now the rift platform needs a new design or new look as right now it looks bad. Meta needs to update oculus link to be up to par with the quest ui. It looks much better, and is easier to use. Please, we need a big update for oculus link. Right now it is the most annoying thing to use. It is hard to use in some aspects, and it just isn’t what it should be.
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The new update is terrible. Firstly, the new avatar arms look terrible and are so visually distracting that it's taken away from the experience. Secondly, not sure if I am the only one having this issue but when i'm using my quest in bed to browse the internet or just on the home screen it has a glitch where it looks like my hands are under the virtual environment. I would like to suggest if possible to have more freedom moving the dock down in home screen when in bed. No issues when i'm sitting on a coach as I can move the bar to 'floor level' but when im in bed it seems like there's a table between me and the virtual environment. It feels as if im 'sunken' into the floor it seems very very unnatural. Anyways, I hope you guys fix these bugs and issues in the next update bcos I really used to enjoy my user experience with the Quest 2 but with this new update it's a little bit janky and it doesn't feel natural. Thanks
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Please allow me/us not to always have a avatar unless it's required for a app!! I hate that it's now on my home environment and I see it while watching immersive videos also. It looks so bad. Ruins the Quest2 experience!! Can you please add an option to turn the avatar off or on .. PLEASE!!
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The newly announced Quest Pro is a big deal for a lot of people, with tons of new features enabling richer interactions. But why aren’t those same interactions available for users who want the power of a PC behind their VR experiences? Previously, hand tracking was not brought to PC and now all of the additional tracking features shown in Meta Connect are also not available for PC users. While hand tracking may have been excusable as a small feature of a relatively inexpensive headset, at $1500, the Quest Pro needs to treat its professionals better. I’d like to see both stand-alone and PC developers alike be able to tap into the sensing potential of the Quest Pro. Edit: This post originally mentioned leg tracking, but since Meta faked that presentation using Mocap and it isn’t representative of any product they currently offer, I’ve removed it from the idea.
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Please enable to rename a certain quest…because when I go to download a game to my quest app to headset because we have multiple in household I don’t know which one is mine so I can’t ever use this feature.
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Hi, I want to hide the new mirror in the home environments. I use these environments to relax and escape, and the new mirror is highly distracting, unnecessary and unappealing. It ruins an otherwise beautiful view. Please fix this or at least provide an option to hide it if at all possible. Thank you for creating this feedback center. Listening to customer feedback makes us feel valued and more likely to upgrade to new products as they become available.
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I would love the ability to switch between POV in games (or anything I suppose). Like a closer FOV, a wider FOV and especially 3rd person with free cam. This would help drastically with content creation. To be able to see what your character is doing full body or the ability to speak TO the camera. We’re currently limited to 1st person POV or have to get creative with crappy mods if the game has mods. Some sort of “editor” / “director” mode also might be able to accomplish this as well. Thanks
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It’s nice to have a mirror in your environment when you want to see what your avatar looks like, but it’s annoying that there’s no way to get rid of it. There should be a toggle that you can press to enable or disable it. Thank you.
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I do not want Messenger on my Oculus. When I sign out via the gear icon anyone is able to sign right back in with the click of a button. I don't want this feature on this device at all as anyone who uses it is able to read my messages. Give the option to remove the app, as it has no place on a headset that kids play on. Simply turning off notifications or signing out when someone can easily sign back in, is not acceptable. The only acceptable solution is to provide the option to remove the app. See this discussion.
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There is an overwhelming number of kids in multiplayer VR games screaming the most vile things I have ever heard and engaging in explicit harassment. I suspect it's due to a mix of immaturity crossed with anonymity and a sense of disembodiment while inhabiting a virtual avatar. Regardless, this needs to be addressed. Putting kids all in their own lobbies is not a great solution because it traps good kids with the bad/toxic ones. Instead, I suggest you add a microphone buffer/snapshot as an opt-in parental control feature. Open up an API for developers that allows them to trigger an event where the last ~30s/1 min of microphone input gets saved to the device and sent to the parent's phone/email if the player is flagged in-game by others. Please give parents the opportunity to turn these into teaching moments rather than letting VR multiplayer games become synonymous with this toxicity. Parents don't know what their kids are doing/saying while in VR and they can't address what they don't know about.
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Very simple solution or compromise. Show the the ghost hands if you are alone. Place the mirror in the avatar editor instead of the static representation. (maybe change the design abit) And if I want to invite some guests, load my avatar. Simple and everyone should be happy.
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It works be great if we could use Eye Tracking to select text fields and windows. Here's an example: 1. You have two browser windows or 2d apps open. 2. You're typing on an external keyboard in window One. 3. You glance at window Two and want to start typing there but forget to click first. 4. Even though you haven't clicked, typing should follow your eyes, so the text appears in window Two as expected.
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so it's known that secondary accounts can't officially transfer files between PC and headset, so is there some bootleg way to do it? if so I would really like to know, because I have 2 accounts which both have different games and I would like to mod blade and sorcery but the file problem is preventing that
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