Hi, With the arrival of the quest 3 and its color passthrough it is now possible to do daily activities while wearing the headset. It becomes an opportunity to watch videos hands free while doing mundain tasks such as ironing or doing the dishes. Unfortunately while I move around, my virtual entertainement stays put. Would it be possible to have the browser, youtube or other apps follow you around on a leash or snap from an anchor point to another depending on your position and orientation ?
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Would be great to have non cartoonish Avatar and hands available, for business usage and presentations. Replacing hands/head and body with a mesh/holographic style ”vector graphics style”
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Every single time I close any app, the dashboard shows a list of 'Recently Met' players over the closing dash for that app. It might make sense if players I recently met within a multiplayer app show up on the dash when I go to close that specific app, but it makes no sense at all to show a list of the last 5 random people I met in a different app every single time I close an app. For example, why would I want to see a list of players I recently met in VR Chat or Contractors on the closing dash for the YouTube app? It just makes no sense. Honestly my #1 gripe with using Quest is the consistent lack of attention to detail in the software. It's so messy.
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When I play 3d 180º videos, some times they think I'm facing a completely different direction which is annoying if I'm sitting on the couch or laying in bed. Please make my field of view adjustable if I'm in a seated position.
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Hi library app are not easy to use. when de have à lot of application, se can’t remove app of library. When we try demo, and buy fullgame, démo was again on library. maybe make Like Apple Library, group of application, and we must have possibility to remove app from Library, not just uninstall! please player ask for this since 3 years or more, why it’s not possible???
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It would seem the Quest Pro is becoming quite popular in social VR apps specifically because of the face and eye tracking features. However, every single person I have met with a Quest Pro in social VR has expressed disappointment that there is no tongue tracking. Currently the main competitor to Meta's face tracking has tongue tracking. Please implement tongue tracking for the Quest Pro even if you have limited data points for it. Even something as simple as a tongue out boolean would make a big difference. This is seriously the main complaint everyone has about Meta's current face tracking implementation.
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Hello, When the controllers or hand tracking aren't detected, Gaze tracking becomes particularly disruptive on the Quest, especially during video playback when the constant presence of the pointer becomes uncomfortable. While it may have its uses in specific situations for some users, it doesn't seem beneficial for the majority of use cases. Therefore, I kindly request an option to disable these features or consider their removal, as they seem to hinder rather than enhance the user experience for many. Thank you
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Allow remote triggering (ADB) of eye calibration or through API call. This will help greatly in research where many different people/participants will use the headset with eye tracking. See also: https://communityforums.atmeta.com/t5/Quest-Development/Prompt-Player-Eye-Tracking-Setup-via-ADB-or-API-call/m-p/1029883 https://communityforums.atmeta.com/t5/Quest-Development/Launching-Eye-tracking-Calibration-remotely/m-p/1065478
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The Quest 3 passthrough is fantastic - what a great job. Passthrough is so good that until I enter a game I want to continue seeing my surroundings.
This is what "VR" needs - this will make new users feel at ease and use their Quests more. I'm sure as more and more apps for productivity are produced, this is how people will use their headsets.
Anyway, in the meantime, as I said, I would like to stay in passthrough mode until my game starts so could we have it so that when we use Link we stay in passthrough mode please?
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With the popularity of pianovision I think it's time to look at adding support for Bluetooth midi. Lots of keyboards and digital pianos use Bluetooth now.
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I first saw this feature in my Lenovo M10 tablet which I use as an extra monitor in my PC (SpaceDesk) so it is permanently connected. Anyhow: The tablet has a battery protection mode which allows the battery to charge up to 60% and discharge until it reaches 40%. That would be a great option for those of us with big power banks or a headset that is permanently connected. With this feature, if enabled, I could put my headset in its charger base forever and each time I'll pick it up it would be at 60%. For quick things (developer here) it would be enough juice and when I want to have a very long session I use my 20.000 mAh PD power bank in my pocket and charge the headset in a cyclical way going from 40% to 60% periodically so the battery doesn't burn. Please? 🙂
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It would be nice to be able to toggle Passthrough on-demand like you can with the Rift S to be able to quickly see the world around you without having to pull the headset off of your face.
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the existing Oculus app hasn't seen any significant design changes since its release with the Oculus Rift CV1 around 2015. I think it needs a significant refresh, not just aesthetically but functionally. I think this could correspond with optimizing support for current and future VR kits, while removing support for older kits that are no longer in production (CV1, Rift S, Quest 1, etc) FEATURES MISSING FROM LINK: Hand / Body Tracking Eye Tracking Face Tracking 120 Hz support on Quest 3 AR / MR / XR of any kind, whatsoever. Battery Indicators represented as accurate percentage remaining. The Quest itself can see this, but in Link we only get a rough estimate of battery. Elite strap battery remaining impossible to see. Quest Notifications sent over link, regardless of source. Presently, any notifications coming to the quest are handled by the quest and overlayed overtop of the VR view. This works fine but doesn't integrate with any ecosystem and feels kinda funky. AV1 support, for streaming to Quest 3 from RTX 4xxx or RX 7xxx cards. HDR support by colorspace mapping back to SDR to be encoded and sent over link. RGB10A2 color space mapped to Rec. 2100 fixes this, and isn't too computationally complex. If OBS can do it, Meta ought to be able to do it. Any configuration of the Quest itself, at all, while linked. No temporary way to pause link and get into the Quest configuration, without restarting the link. No way to use multiple headsets concurrently. No way to use a dedicated GPU just for VR / Quest Link. PROBLEMS WITH CURRENT LINK: Supported hardware list is EXTREMELY out of date. Ryzen CPUs are listed as unsupported, along with AMD GPUs newer than 2019. Swapping from AirLink to Link Cable requires going through the Setup Wizard each time. I want to be able to configure a headset to use a cable whenever possible, and to use AirLink when no cable is present, or when the cable is being unreliable. Switching from one to the other ON THE FLY. Link UI and troubleshooting are extremely unclear. Sometimes a headset simply will not connect over Link and there is no indication what might be the problem. This occurs with both a cabled link or airlink. Restarting all Oculus services as well as rebooting the Quest itself tends to fix the issue, but there is no indication within the software of what the user is meant to do. In other words, in trying to be 'extremely easy' or 'minimally technical' it leaves some users in a state that is both befuddling, and without any obvious recourse. Link performance and resolution are flatly inferior to Virtual Desktop, a competing app that supplants AirLink entirely. This application fixes nearly every issue on the list, and is developed by just one person. (It's embarrassing. You could simply hire him.) HDR on displays, and creating virtual monitors within the Overlay. Not only are colors captured incorrectly, but monitors flicker in and out of color into a black screen and sometimes show a big yellow /!\ as though something is wrong. The solution is to disable HDR, but doing that Each Time you want to use Link is really irritating. (Virtual Desktop works fine with HDR enabled.) Could by fixed by mapping the HDR RGB10A2 colorspace to Rec. 2100 Weird Audio Quirks, where sometimes a headset won't establish an audio stream (either sound output from the computer, or microphone feed back to the computer) over the link. Especially common in the Quest Pro v54 and newer, but can happen in other circumstances. Restarting the Quest unit appears to be the fix, but this should not be a problem. Link doesn't remember window positions, and always shows the Store upon loading. (I'm not going to buy a VR game within VR, I'm here to play a game or have an experience, not to make a purchase) Link sometimes gets confused about SteamVR running and repeatedly shows a SteamVR 'program' on the Oculus Dock within the Overlay, and keeps switching to that program, making virtual monitors unusable. THINGS I REALLY LIKE ABOUT OCULUS / QUEST LINK I want to end on a positive note. I'm not upset with the developers, I know you all work very hard on this stuff. So here are the things that I think work better than any alternatives I have tried. Oculus Overlay, using the Oculus / Meta button on the right controller. This overlay is massively superior to SteamVR's overlay, or even to Virtual Desktop. It allows users to rip windows out of a virtual monitor and place those windows anywhere, pin them overtop of VR, it's just fantastic. Guardian, especially combined with the improvements to space mapping in Quest 3. I've never accidentally punched a wall. The dynamic guardian system that is acceleration-influenced is awesome, so moving slowly doesn't trigger guardian as soon as a fast dodge or swing of the arm. This is brilliant. Pass-Thru when Guardian boundary is exceeded. The way the world fades in while in Link, is brilliant. I wish the audio didn't cut out, but that's a nitpick. Cross-Buy of software. I like that most games bought on the Quest Store that have a PC version will be added to the Oculus library. I wish this were 100% consistent and universal, like just a store policy from Meta. It would give the Oculus store a reason to exist rather than users simply always purchasing from Steam. (and barring that idea, maybe consider just partnering with Valve instead of trying to run your own store for PCVR games)
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We already have the tooling on the Quest 3 to allow for definiting objects like shelves, tables, and windows. Let us place some of the cool items we earn in games in our actual houses. Maybe also allow game developers to specify metadata on the items saying "This should be placed on a wall or as a window", or like "This item should be placed on a table". Make the valid placement selection a multi-select in the Oculus developer dashboard
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Quest 3 is amazing, but watching a video and eating or doing other things is impossible with hand tracking on. The hand tracking went everywhere it shouldn't, pausing the video, exiting full screen, dragging the window to another place. There should be a way to temporarily disable/enable the hand tracking with a gesture or by pressing some power/volume button combination.
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As explained here: "Admin must unlock headset after it restarts" - Meta Community Forums - 1048113 (atmeta.com) ... please make this security feature optional. Making it mandatory basically makes it impossible to share this otherwise great device between household members. I'm convinced this is not what Meta is trying to achieve. If I, as the owner of the device, decide which secondary accounts I want to add, I also want to decide if they need my help to use it (I think in most cases the owner does not want this). Thanks!
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The new line of Intel Graphics cards still isn't supported by Meta, even though they have been available for almost one year now. I would like to see Intel receive some love and support for their new cards in the future.
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Would be great if there was support for wireless file transfer of media files to and from the Meta quest devices! Implement support in file utility as a web service or by using SMB, FTP connectivity! Would be great and simplify things while working with documents, 3D objects/models, media such as videos, images, music to be able to upload and download on the go without connecting a USB cable each time!
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I haven’t made an avatar so my character just shows up as a grey man. I don’t care what the avatar looks like, but I don’t want to have to see the arms or torso! Is there any way to disable the avatar or go back to the original oculus transparent hands?
edit: In the comments the feature seems to be in the works!
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