I wish we had more guardian options, e.g. opacity level, only the line/border on the floor (without the surrounding grid), distance threshold/tolerance settings for grid/border activation and a radius setting for the stationary circle (its a little bit too narrow by default).
My play space is big enough to move a few steps in every direction, but when swinging in beat saber or point my arms forward in space pirate Trainer the guardian comes up to eagerly.
Thanks for consideration!
You guys rock btw 🙂
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I'd like the ability to customize the home environment in Quest, personalizing it to my tastes.
Best case scenario, I'd like to see the same home functionality seen on Rift, possibly with cross compatibility.
If that's not technically possible though, then perhaps a less complex environment, or perhaps predefined 'skins' developed by the UX team.
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It would be nice if I could make the guardian barrier bigger while playing seated games. If Iâm sitting in the middle of a room in a rotating chair Iâm capable of fully extending my arms without hitting anything, but the guardian system is often activated. If I set the guardian to roomscale, then sitting doesnât work well for some games as they now require me to stand and move around more.
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Please add software ipd adjust on top of the hardware solution to improve quality (stereo effect and chromatic aberration) for people that fall in between or slightly out of the 58/63/68mm of the hardware iPd adjustment.
This way we would get a good enough hybrid of quest 1 and rift s in terms of adjustment :)
Sadly there isnât a quest 2 page on here yet, so I hope that this idea still finds a few people that vote on it 🙂
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When creating the Guardian, please allow you to erase some of the edges/area.. Currently if you make a mistake and you overlap the real world, you have to start again.
I would assume you could use one button to draw.. and another to erase...
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Though you can sort of hear audio through the speakers on the headset itself, it'd be far better for spectators if you could hear audio through the phone too, especially when the person using the headset is wearing headphones.
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I hate that the games are still on my library even though I uninstalled them already and will never play them again. Yes, I am aware I can filter them out.
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Please restore the percentage icons for the controllers on the Quest home. The percentage bar was more useful and accurate. Thank you.
ArnookieVR??
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Set new dev guidelines that force all developers to incorporate accessibility features for people who are deaf.
Subtitles, some other UX prompts, I'm no expert and not deaf but I have built websites for the blind and consider accessibility fundamental to the user experience.
This idea was inspired by this Reddit users post https://www.reddit.com/r/OculusQuest/comments/e997wb/quite_a_lot_of_the_quest_apps_are_completely/
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My phone is linked with bluetooth already, it should be able to forward my notifications to some virtual display. Let me answer a call, quickreply a message or even see my whole phone screen and use my touch controllers as fingers for interacting with my phone. I'd love to be able to play Hearthstone or Clash Royale on a virtual screen!
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I've been having a great time on my Quest 2, but have been avoiding darker games due to the grey fog and washed out scenes.
Could you implement an automatic backlight adjustment that would kick in for any dark scene to keep the black levels in check? Since the LCD panel characteristics are known, you could also do automatic color and contrast grading to keep the colors accurate as the backlight is dimed. Many TVs already do exactly this kind of dynamic backlight and contrast adjustment. Could also open an API for developers to adjust the backlight so that they could set bright scenes to have full backlight and dark scenes to have low backlight.
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The only way to switch Oculus accounts on the Quest is to perform a factory reset, losing all save games and downloaded games. Please provide a way to switch between accounts on the Quest without a factory reset.
I have an original Rift and a quest and would like to play online multiplayer games with family and friends. I have a decent game library on my main account. For games like Orbus or Eleven I am happy to pay for a second license to the game where 2 people will be playing at the same time. However, I would like to be able to take advantage of cross-buy where possible.
I have created a second account and purchased a second copy of Orbus. But to play any of my games on my first account I have to either buy them again, or perform a factory reset and login with my first account and download the game. It would be nice if I could simply switch between accounts with the reset, setup, and download.
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The headset is already linked to our phone via Bluetooth. It should be able to receive text notifications and answer phone calls while the user wears the headset. It's incredibly frustrating to have to remove the headset or peer down my nose to view and respond to texts and phone calls. Why not allow the reception of notifications, text replies via voice-to-text, and answering and making phone calls from within the headset? If the Oculus Quest and Quest 2 platforms are going to become a productivity tool alongside a gaming device, we will need the ability to communicate with the outside world. Social/party chat just does not cut it.
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As John Carmack accidentally said during the keynote, the oculus quest is actually able to run 90 hz content, but it was decided not to enable this on oculus quest games for a variety of reasons.
But when connected to a PC, these reasons largely don't apply and this would be a huge comfort improvement. I understand this would require the headset to be re certified by the FCC, but I expect that you will see a lot more users using this feature if it provides as smooth of an experience as the oculus rift.
Enable 90 hz, or at least 80 hz on quest when connected to a PC. If it doesn't significantly impact power consumption, maybe add it to media apps as well.
tbh, I just want to be able to recommend the quest without any reservations.
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