Hello, so recently I was cool with no avatar then my little cousin just made a freaking mess with some avatar. I don't want any avatar at all. not edit it. not make it. just I want to delete it. EVEN A DEFAULT BUTTON WOULD BE GOOD. Thank you, Shiba
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Spanish is the second most used language in the world.
Translate all the content of the Oculus Store into Spanish is the best way to grow up Oculus.
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Remove Mandatory Facebook login in order to accept friend requests and use the Oculus app. I have never had Facebook nor do i want it. I just want to play vr. I donât want to have to have facebook to enjoy my 500$ Virtual Reality Headset with my friends.
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I know the Netflix app essentially was a pet project of John Carmack and it was really great on GearVR at the time.
Now it looks like a neglected child and need an upgrade to match the wonderful new hardware of the Quest 2.
Please talk to the concerned parties (Netflix?). And John, if you´re seeing this: Blow some magic coding dust its way. Please?
Wishlist by order of priority:
*Update the streams to HD-material - 480p doesn´t look good. (never really did, but now it looks horrendous)
*Update textures in the enviroment (gives us more enviroments?), Passthrough as background?
*Ability to watch together with a friend or two.
*Ability to download videos to the device.
*Give some love to Void Theatre and let us choose backdrops, color schemes or even passthrough + some more control on curvature of the screen.
*Maybe integrate it as an Oculus-TV-app?
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Oculus link is a total mess right now. It isn’t too well optimized, the social aspect is absolutely terrible. You cannot accept or decline friend or follow requests. You have to go back to the oculus quest platform and then accept. Only then can you go back to link. Right now the rift platform needs a new design or new look as right now it looks bad. Meta needs to update oculus link to be up to par with the quest ui. It looks much better, and is easier to use. Please, we need a big update for oculus link. Right now it is the most annoying thing to use. It is hard to use in some aspects, and it just isn’t what it should be.
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Our household and family have multiple headsets. We want to personalize/customize our headsets, particularly name the headset. With all the brains that are behind this system, surely someone can figure this out.
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The new update is terrible. Firstly, the new avatar arms look terrible and are so visually distracting that it's taken away from the experience. Secondly, not sure if I am the only one having this issue but when i'm using my quest in bed to browse the internet or just on the home screen it has a glitch where it looks like my hands are under the virtual environment. I would like to suggest if possible to have more freedom moving the dock down in home screen when in bed. No issues when i'm sitting on a coach as I can move the bar to 'floor level' but when im in bed it seems like there's a table between me and the virtual environment. It feels as if im 'sunken' into the floor it seems very very unnatural. Anyways, I hope you guys fix these bugs and issues in the next update bcos I really used to enjoy my user experience with the Quest 2 but with this new update it's a little bit janky and it doesn't feel natural. Thanks
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What a horrendous marketing move.
You're basically telling everyone who bought the Quest 2 to go f- themselves. Too bad if you're an early adopter.
In addition, most of us who bought the Q2 can still refund it and get a new one cheaper, and with a free game.
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Rift CV1 owners are concerned at the recent decision to stop selling the Rift CV1 accessories only 6 months after the sale of the last headset. Of particular concern is the lack headset cable which is probably the most fragile component. The expectation that we should buy a whole new headset if this $50 part fails is a major concern.
Many circumstances can occur outside of warranty conditions like
* pets can chew this cable
* accidental twisting over time fatigues the cable
* accidental falls can pull the cable from the PC
All these circumstances are not Oculus' fault and should not be handled under warranty. However the end user do have the expectation that they can repair a commonly failing part for their headset.
Consumer rights in the USA are very weak and favour companies over consumers. However in the EU, Australia and New Zealand the laws state that spare parts should be available for a reasonable amount of time after the product is discontinued. 6 months is not very reasonable considering that most users have an expectation that PC components should last between 3-5 years.
Ref: https://www.consumer.vic.gov.au/products-and-services/problems-with-a-product/cannot-be-repaired
A survey of 250 Oculus users seems to suggest that most Rift owners expect to get approximately 4-5 years from their headset
https://imgur.com/8n0R2ik
Source of results can be found in comments for above image.
Many of us understand that this cable was possibly being made by a third party who has made the decision to no longer supply them to you. However you made the design decision to go with a proprietary cable so unfortunately the onus is on you to abide by consumer laws and will have to either make freely available design specifications and connector patents so a 3rd party can make them or source a new supplier for this cable so you can sell it yourself.
Your quality end user support compared to other VR headset vendors has earned you a great reputation in the VR community in recent years. This quality support has definitely helped accelerate the growth of your marketshare with as Oculus owners recommend your headset to family and friends based on how good your after market support is. Please don't tarnish this reputation and abandon the early adopters that have helped to grow your ecosystem. We want to remain Oculus customers but it becomes the standard that headsets (including the Rift-S) will be abandoned 6 months after the product is discontinued from sale many of us will have second thoughts about buying future Oculus products as well as using the Oculus store.
More voices here - https://www.reddit.com/r/oculus/comments/cynbei/for_those_who_need_a_replacement_oculus_rift/
and here - https://www.reddit.com/r/oculus/comments/cyfsk3/rift_cable_no_longer_for_sale_i_need_a/
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My understanding is that cloud save functionality is available, but most developers choose not to use it.
It should be part of the Oculus approval process for games to ensure data is not lost if the Quest unit requires a factory reset, breaks or is lost/stolen.
This is something that is seen as the norm for other âconsolesâ so should be the standard if aiming for VR to be mainstream.
Backing up with usb over developer mode is not a good enough solution for the majority as it requires manual backups.
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I just saw John Carmack mention this in his OC6 talk. I mean, come on, if there's a chance you can up this thing to 90Hz, even if it's only for desktop mode, then you really should make this happen. Yeah, it's a hassle and cost on your side, but not one customer is going to complain about you making their VR experience the best it can be, especially when from their end there's no hassle involved in getting that.
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If you can make it weâre you can download videos/photos straight to our phones then it makes it easier for people whoâs want to show friends-family how good the quest is.
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The newly announced Quest Pro is a big deal for a lot of people, with tons of new features enabling richer interactions. But why aren’t those same interactions available for users who want the power of a PC behind their VR experiences? Previously, hand tracking was not brought to PC and now all of the additional tracking features shown in Meta Connect are also not available for PC users. While hand tracking may have been excusable as a small feature of a relatively inexpensive headset, at $1500, the Quest Pro needs to treat its professionals better. I’d like to see both stand-alone and PC developers alike be able to tap into the sensing potential of the Quest Pro. Edit: This post originally mentioned leg tracking, but since Meta faked that presentation using Mocap and it isn’t representative of any product they currently offer, I’ve removed it from the idea.
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Please enable to rename a certain quest…because when I go to download a game to my quest app to headset because we have multiple in household I don’t know which one is mine so I can’t ever use this feature.
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Create a way to put VR users in scenes from horror movies, putting the VR hammer in specific scenes from movies. Also VR Haunted houses, maybe using some of the scariest haunted houses from around the country!
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Just like the admin account can have a mobile device and when on the device, start a casting session from the mobile device.... the sub accounts should be able.to do the same with another mobile device or the admin device should be able to just start casting regardless of what user is playing.
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I do not want Messenger on my Oculus. When I sign out via the gear icon anyone is able to sign right back in with the click of a button. I don't want this feature on this device at all as anyone who uses it is able to read my messages. Give the option to remove the app, as it has no place on a headset that kids play on. Simply turning off notifications or signing out when someone can easily sign back in, is not acceptable. The only acceptable solution is to provide the option to remove the app. See this discussion.
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