I've always wanted to get the quest pro controllers but there soon expensive and I already have a quest 2 so I really want quest 3 controllers to work with quest 2
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Please add an option to limit battery charging, similar to battery protection features on Samsung and Apple phones. This limits max charge to around 80% which vastly improves battery longevity. Research shows that most Lithium battery damage/cycling is done between 80 and 100%, so one partial charge at this range is equal to several larger charges at a lower range (e.g. 20-80%). In addition, keeping batteries charged at 100% further degrades them over time. I would really like an option to limit max charge to prolong battery health, as I currently have to set timers and manually stop it charging past 80%. Thanks.
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Would love to see the following features: - free positioning of monitors in personal office - at least placing 2 monitors side by side not necessarily the 1st in the center - support for higher resolutions - option to stretch monitors / define curving. With 3 monitors, you have to look around 180° from the left to the right - that has nothing to do with ergonomics.
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To be able to remove all notifications instead of having to remove all individually. Sometimes if not jumping in the quest for a few days as i have 75+ games ill have anything around 10 notifications. Why cant i look at them and hit "Remove All" and not have to click everyone indiviually and remove. Madness.
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Hello Meta Team, I am writing to propose a new feature for the Meta Quest: a widget system with a corresponding developer API. This feature would allow users to customize their VR experience by adding informational or interactive elements to their home environment or within specific applications. On the developer side developers have the ability to access the feature and craft there own widgets with an api interface. the widgets can be immersive, 2d and window only like a simple ui to represent some information or both. The User also should can drag and place his widgets in his own favour in his virtual reality/augmented reality space.In the system controls should be an option to control the access rights of the regarding app/widget and also some additional options like: showing only when (time is ..., notification was send ..., timer is set ..., etc.). There are also some other cool additional features which you can provide additional into the widget feature but i think you can figure them out by your self. For example: A application developer should be able to create a widget which contains an animated 3d cloud which shows the corresponding fitting animation/state regarding the weather information in the application. Beside there should be a little window with more detailed information about the weather like degrees, humidy, wind speed etc. Best regards, Patrick Schnitzer Application Developer
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Lets make sure we are able to use our headsets with the games we have already purchased Especially if they are single player. There should not be a reason we cant use our headsets and access our content when servers are down.
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Unsure why this feature was removed, surely most people want to integrate vr into aspects of their daily lives. Was there a legal reason why this was removed? If not please bring it back, I found it very useful, and would appreciate a reason for it being removed. Also being able to answer and make calls from a paired phone would be nice. 😊
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Per existing post where the dev team claims to be waiting for Google to make an API change when the Meta Quest Android app needs to make changes to support Android 14's APIs that allow Quest Move to sync data to Fit and other connected apps. Prior versions of Android worked, but this feature has been disabled as of now and we have been asked to post as if this is a new idea. So, to cut/paste from @ThatGuyJacobee "Beginning Android 14, Google is moving their Health Connect Google Play app into a native system built-in app. This has caused the Meta Quest app to stop being able to sync data to Health Connect. Most other health apps have already had updates to adjust for this change, but the Meta Quest app still hasn't received an update to solve this." and from @LayerCakeMakes "The update for the Health Connect API has been rolled out with the release of Android 14 on the 4th of October and those changes were announced well in advance in early 2023. Other Apps have already adapted to these changes it's not even that hard, and shouldn't take longer than two hours according to the official Google documentation on how to do this: https://developer.android.com/health-and-fitness/guides/health-connect/migrate/migrate-from-android-... " See the full thread here https://communityforums.atmeta.com/t5/Get-Help/Health-Connect-not-functioning-Android-14-Quest-Move/m-p/1092323/highlight/true#M237029
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When watching movies you can often still see your virtual hands even when they are resting on your lap or in your periphery, which is really distracting. It should stop tracking and showing your hands when they haven't moved for a few seconds and are in your periphery. I find myself accidently clicking things or bringing up video track bars because of this.
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Remove Mandatory Facebook login in order to accept friend requests and use the Oculus app. I have never had Facebook nor do i want it. I just want to play vr. I don’t want to have to have facebook to enjoy my 500$ Virtual Reality Headset with my friends.
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Spanish is the second most used language in the world.
Translate all the content of the Oculus Store into Spanish is the best way to grow up Oculus.
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This has been a hotbed subject over on the help forums. Below is a link to that discussion. Long story short, Parents of child accounts (10-12) cannot interact with their children due to the restrictions on social for those accounts. However, any game that has multiplayer (which is most of them) allows child accounts to interact with any stranger. Children are being subjected to sexual content, Foul language, and bullying. I know the simple answer is... don't let them play multiplayer. Or just report the bad people. But the right answer is to let parents approve contacts so that our kids can play games with parents and brothers and sisters and close friends instead. Trusted Contacts already exists for teen accounts, and the approval process is also already a thing, since parents must approve every app install. Meta is a social company, first and foremost. So multiplayer is at the core of the quest ecosystem. This is unnacceptable that children are protected from being able to play with people they trust and are only allowed to play with complete strangers. Here is the forum post with the full story from your users: https://communityforums.atmeta.com/t5/Get-Help/Child-account-Multiplayer/m-p/1126456#M257328
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The gaze cursor disrupts multiple use cases for the Quest. It ruins both gamepad usage and passive applications like video apps.
I understand that this is a "safety" feature to allow for an option when all connected controllers are not available (broken, stolen, etc.). A good option would be to allow disabling the feature until the next time the device wakes from sleep or powers on. If that's not possible, maybe a way to temporarily disable a controller from sleeping (which is what causes the gaze cursor to appear during passive apps). Gamepad input should be sufficient to make selections in the UI, so it should count as a connected controller and not cause the gaze cursor to activate.
Please do something. Let us know it's on the backlog and not being treated as a "feature" that we are stuck with forever.
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Lying Down mode was in version 53.0. People complained when it was removed. According to one Meta employee who has since refused to respond, Lying Down mode was going to be added back again soon after the developers worked on it some more (https://communityforums.atmeta.com/t5/VR-Experiences/What-happened-to-quot-Laying-Down-Mode-quot/m-p/1072674/highlight/true#M119366). But now it is version 62.0 and I have had my Quest 3 headset for 5 months, and this feature still hasn't been added back. Please give us honest, detailed answers and ETAs or progress reports concerning this matter. Thank you.
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Could you please install an update that allows secondary accounts to cast to tv. Currently, only the main account to cast. Other people should be able to cast as the main account holder may not be available to cast for them. Thanks
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I know the Netflix app essentially was a pet project of John Carmack and it was really great on GearVR at the time.
Now it looks like a neglected child and need an upgrade to match the wonderful new hardware of the Quest 2.
Please talk to the concerned parties (Netflix?). And John, if you´re seeing this: Blow some magic coding dust its way. Please?
Wishlist by order of priority:
*Update the streams to HD-material - 480p doesn´t look good. (never really did, but now it looks horrendous)
*Update textures in the enviroment (gives us more enviroments?), Passthrough as background?
*Ability to watch together with a friend or two.
*Ability to download videos to the device.
*Give some love to Void Theatre and let us choose backdrops, color schemes or even passthrough + some more control on curvature of the screen.
*Maybe integrate it as an Oculus-TV-app?
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Just add a button for smooth UI follow mode It should just follow head direction and position. So all application will just automatically be supported. We are waiting for a long time for it. We want to do daily routine watching Instagram or YouTube or browsing. And better to have free app positioning in this mode to place it in any view corner and any size while using passthrough
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We were told if we bought two headsets our two kids could play games together. NOT THE CASE unless we set up two different parent accounts and pay for apps twice. Our kids are both under 13 and even when they turn 13 we still want parental controls... forking out over $800 to learn they can't use any of the purchased apps if they are both on at the same time on their own accounts is ridiculous... this really needs to be fixed.
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What a horrendous marketing move.
You're basically telling everyone who bought the Quest 2 to go f- themselves. Too bad if you're an early adopter.
In addition, most of us who bought the Q2 can still refund it and get a new one cheaper, and with a free game.
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