Several other platforms like Steam, PlayStation, etc. offer family sharing for multiple users in the same household. The same game canât be played at the same time across multiple accounts or devices, but can be shared within a household in the same way that physical media works.
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My prefered way to make game purchases is via physical gift cards (scratch cards) that I buy at various stores to add funds to a virtual wallet that most virtual stores offer.
So far I have been able to make use of google play cards, steam gift cards, blizzard gift cards, PlayStation network cards.
Using PayPal or a Credit/Debit Card is inconvenient since if we don't have a credit/debit card or PayPal we can't purchase the games.
Even though you created an Oculus Quest which doesn't require PC or insight Track you can't really expect us to purchase the Oculus Quest or Oculus Rift S without another payment method like a gift card since it Prevents the customers under 18 to buy the game from the store.
And I know other stores that also offer this type of payment
Payment methods should be plentiful and convenient.
The Oculus store is the only one that does not offer a payment method that I can make use of.
So would you kindly add more?
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The Quest is an incredible system, but all the games on there seem to be limited. SuperHot is awesome but only has certain levels to play. BeatSaber is cool but arms get tired after a bit. Minecraft, however, has unlimited possibilities. The only time you get bored is when you can no longer think of what to do. I think it would add a certain re-playability to the Quest. Of course, the Quest is brand-new, and new games will be added soon, but I think that the console could really benefit from something like this.
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If Oculus partners up with Alta VR Studios and port A Township Tale to the Oculus Quest. Of course, the graphics would have to be lowered a bit (I think), but even then I think it would become a HUGE success, I've heard alot of people tell me they're sad that A Township Tale isn't on the Oculus Quest, and that they don't have a good enough PC to stream it via ALVR/other means of streaming. If you make this happen, I think the sales of the Quest would go up, and you would get a lot of happy fans. I know if I would buy a wireless VR headset with A Township Tale instantly, if I weren't even considering it beforehand.
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My son's right touch controller is busted and needs to be replaced! I've been trying to find one to purchase with no outcome. He now has an Oculus Quest that he can't play!!! I don't understand why the controllers aren't available to purchase!!!!!!!
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I know this is a forum for user feedback, but I'd like to speak on behalf of the studios, solo devs, hobbyists, and fellow gamers dabbling in development who are publishing wonderful content on App Lab I would not otherwise have access to without sideloading. Considering they receive NO exposure or promotion on the Oculus Store, I believe it is only fair that the revenue sharing on App Lab content be reduced from 30% to 15%. This makes it more viable for a small studio starting out to be successful, cover their costs, and go on to make bigger and better titles... ultimately benefiting all of us users. If that's the kind of content ecosystem you want for VR, please vote on this idea.
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You guys should bring out contagion VR for Oculus Quest this game would be a wonderful add-on to the list of games that are already there
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E-Gift Cards, or simply buying Oculus store credits, solves many problems while being relatively easy to implement.
* Parents can add credits for their kids, allowing them to choose games to buy without needing to store their credit card information
* Friends and family can buy e-gift cards, print them, and stick them in a holiday card or have them delivered to the recipient on a future date
* People can indirectly use it to gift games to each other ("Here's a $20 credit, use it to buy xxxx so we can play together!")
* Facebook doesn't need to solve physical card distribution problems or negotiate with storefronts to carry the cards
* A credit system already exists, and Oculus already uses it for promotional purposes (meaning the functionality already exists to direct it to a recipient, claim it with a code, and apply it to your account)
This can be implemented in time for the holiday buying season, which will be important for customer satisfaction. It will also help the developer community by broadening the number of people that can put money into the Oculus Store ecosystem: friends and family that don't own Quest (2), but know someone that's receiving one for the holidays.
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I would purchase a title that has cross buy WAY over ones that doesn't. It stinks that you have to guess if a title will show up on all my devices.
Have cross buy (for those with multiple devices) show up in the store and when you search for titles.
Thanks
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I recommend that partial string search for App Lab games becomes possible in the Meta Quest Store. So if someone searches Boule or Petanque, he will find the game Boule Petanque. That would reduce the urgency for someone to necessarily go to the Meta Quest Store to market their game. Thank you for listening. Best Regards Kai
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'It would be great to do exactly 2 things:
- View friend's wishlists.
- Buy games for my friends!
I just want to grant wishes man! C'mon. Take my money.
K. Thx. Bai!
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Since Oculus has purchased Beat Games that now makes Beat Saber a first party title. If Oculus encourages developers to go onto app sharing they should lead by example, especially since Beat Saber is one of the only titles that would benefit from having that sperate score. I think the community would really like to hear that Beat Saber will get app sharing, even if it is down the line the confirmation would be nice. Beat Saber already doesn't have Cross-Buy, it would be nice to at least implement app sharing.
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I am a 360 and 180 video and photo enthusiast. I recently purchased an Insta360 Evo camera and was very disappointed to find that the Insta360 App is not available on the Oculus Quest, but it is available on the Oculus Go.
The Insta360 App allows photos and videos to be viewed and uploaded wirelessly between camera and the Oculus Go headset.
See the following in depth YouTube video to see this...
https://youtu.be/nBGHA1zZ5ks
This App gives immediately feedback on what you have photographed.
I wrote to Insta360 and they told me that Oculus declined to give permission for the App to be in the Quest App Store. They hinted that this is on the grounds that the Go is more for media consumption and the Quest is about gaming.
I was a Go owner but I upgraded to the Quest and as a result of this I am now disappointed.
So Oculus please reconsider your policy for photography and video on the Quest.
Oculusâ App curation policies are appraised here...
https://www.google.co.uk/amp/s/skarredghost.com/2019/06/10/oculus-reject-quest-reason/amp/
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I ask why the sale of Meta Quest products in the countries of Central and Eastern Europe is not supported? Apple has already understood that it will sell more products in the Czech Republic than, for example, in Finland, Sweden or Belgium, which you support by selling, and has included the Czech Republic in the first wave of sales. Why is it not possible to order Ocvulus Quest, for example in Poland, which you also support by selling. Could it be advantageous for you to supply the Czech Republic, the Slovak Republic, Hungary and other Central European countries, for example centrally from Poland? After all, for example, DPVR sells from two stores throughout Europe and it is completely without problems. After starting my choice of a suitable VR headset for me, I first wanted to buy them in Europe from DPVR. As a result, I decided that Oculus Quest would be better thanks to support and overall expansion, but I found a problem with sales in the Czech Republic. Various resellers here Oculus Quest 2 in the 128 GB version sell for 400-490 EUR (+ 5 EUR postage), while the price directly from the official Oculus stores in Europe is 349 EUR (free postage). By the way, the German Oculus store (from where I could order) does not have any Oculus products for sale. Can you please change the sales situation in Eastern Europe for the benefit of customers?
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For more transparency about the opinions people read before making a purchase in the Oculus Store, display the total amount of time a reviewer has spent in a game at the time they post the review.
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Please enable to rename a certain quest…because when I go to download a game to my quest app to headset because we have multiple in household I don’t know which one is mine so I can’t ever use this feature.
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Really could use something like an Indie section. What if something like Pavlov VR wasn't approved? I wouldn't be able to experience something that fun unless I sideloaded? Please let the ideas flow!
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