It would be nice to be able to toggle Passthrough on-demand like you can with the Rift S to be able to quickly see the world around you without having to pull the headset off of your face.
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Several other platforms like Steam, PlayStation, etc. offer family sharing for multiple users in the same household. The same game canât be played at the same time across multiple accounts or devices, but can be shared within a household in the same way that physical media works.
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I would love the ability to switch between POV in games (or anything I suppose). Like a closer FOV, a wider FOV and especially 3rd person with free cam. This would help drastically with content creation. To be able to see what your character is doing full body or the ability to speak TO the camera. We’re currently limited to 1st person POV or have to get creative with crappy mods if the game has mods. Some sort of “editor” / “director” mode also might be able to accomplish this as well. Thanks
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What a horrendous marketing move.
You're basically telling everyone who bought the Quest 2 to go f- themselves. Too bad if you're an early adopter.
In addition, most of us who bought the Q2 can still refund it and get a new one cheaper, and with a free game.
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Your recent demand that all social users engage through Facebook is a bad decidion. I will not allow my children to be exposed thru Facebook so you can make a few pennies in marketing kickbacks. We will never participate in an Oculus social media again and I will actively campaign online against you from this point on.
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Create a way to put VR users in scenes from horror movies, putting the VR hammer in specific scenes from movies. Also VR Haunted houses, maybe using some of the scariest haunted houses from around the country!
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I wish we had more guardian options, e.g. opacity level, only the line/border on the floor (without the surrounding grid), distance threshold/tolerance settings for grid/border activation and a radius setting for the stationary circle (its a little bit too narrow by default).
My play space is big enough to move a few steps in every direction, but when swinging in beat saber or point my arms forward in space pirate Trainer the guardian comes up to eagerly.
Thanks for consideration!
You guys rock btw 🙂
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I'd like the ability to customize the home environment in Quest, personalizing it to my tastes.
Best case scenario, I'd like to see the same home functionality seen on Rift, possibly with cross compatibility.
If that's not technically possible though, then perhaps a less complex environment, or perhaps predefined 'skins' developed by the UX team.
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It would be nice if I could make the guardian barrier bigger while playing seated games. If Iâm sitting in the middle of a room in a rotating chair Iâm capable of fully extending my arms without hitting anything, but the guardian system is often activated. If I set the guardian to roomscale, then sitting doesnât work well for some games as they now require me to stand and move around more.
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Rift CV1 owners are concerned at the recent decision to stop selling the Rift CV1 accessories only 6 months after the sale of the last headset. Of particular concern is the lack headset cable which is probably the most fragile component. The expectation that we should buy a whole new headset if this $50 part fails is a major concern.
Many circumstances can occur outside of warranty conditions like
* pets can chew this cable
* accidental twisting over time fatigues the cable
* accidental falls can pull the cable from the PC
All these circumstances are not Oculus' fault and should not be handled under warranty. However the end user do have the expectation that they can repair a commonly failing part for their headset.
Consumer rights in the USA are very weak and favour companies over consumers. However in the EU, Australia and New Zealand the laws state that spare parts should be available for a reasonable amount of time after the product is discontinued. 6 months is not very reasonable considering that most users have an expectation that PC components should last between 3-5 years.
Ref: https://www.consumer.vic.gov.au/products-and-services/problems-with-a-product/cannot-be-repaired
A survey of 250 Oculus users seems to suggest that most Rift owners expect to get approximately 4-5 years from their headset
https://imgur.com/8n0R2ik
Source of results can be found in comments for above image.
Many of us understand that this cable was possibly being made by a third party who has made the decision to no longer supply them to you. However you made the design decision to go with a proprietary cable so unfortunately the onus is on you to abide by consumer laws and will have to either make freely available design specifications and connector patents so a 3rd party can make them or source a new supplier for this cable so you can sell it yourself.
Your quality end user support compared to other VR headset vendors has earned you a great reputation in the VR community in recent years. This quality support has definitely helped accelerate the growth of your marketshare with as Oculus owners recommend your headset to family and friends based on how good your after market support is. Please don't tarnish this reputation and abandon the early adopters that have helped to grow your ecosystem. We want to remain Oculus customers but it becomes the standard that headsets (including the Rift-S) will be abandoned 6 months after the product is discontinued from sale many of us will have second thoughts about buying future Oculus products as well as using the Oculus store.
More voices here - https://www.reddit.com/r/oculus/comments/cynbei/for_those_who_need_a_replacement_oculus_rift/
and here - https://www.reddit.com/r/oculus/comments/cyfsk3/rift_cable_no_longer_for_sale_i_need_a/
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My understanding is that cloud save functionality is available, but most developers choose not to use it.
It should be part of the Oculus approval process for games to ensure data is not lost if the Quest unit requires a factory reset, breaks or is lost/stolen.
This is something that is seen as the norm for other âconsolesâ so should be the standard if aiming for VR to be mainstream.
Backing up with usb over developer mode is not a good enough solution for the majority as it requires manual backups.
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Please add software ipd adjust on top of the hardware solution to improve quality (stereo effect and chromatic aberration) for people that fall in between or slightly out of the 58/63/68mm of the hardware iPd adjustment.
This way we would get a good enough hybrid of quest 1 and rift s in terms of adjustment :)
Sadly there isnât a quest 2 page on here yet, so I hope that this idea still finds a few people that vote on it 🙂
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It's a nice idea, but it's not looking good yet (a lot of interactions breaks the fingers or arms). Would be nice if we could toggle between the old ghost hands and this new set of arms.
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I just saw John Carmack mention this in his OC6 talk. I mean, come on, if there's a chance you can up this thing to 90Hz, even if it's only for desktop mode, then you really should make this happen. Yeah, it's a hassle and cost on your side, but not one customer is going to complain about you making their VR experience the best it can be, especially when from their end there's no hassle involved in getting that.
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Please enable to rename a certain quest…because when I go to download a game to my quest app to headset because we have multiple in household I don’t know which one is mine so I can’t ever use this feature.
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As soon as you enter some games that use the microphone the oculus party chat no longer works, which means communicating with your friends to try and join the same lobby is impossible unless you have a phone nearby with their personal details to contact them.
This is a basic function on literally every other new gen console now, and with VR it should be no different.
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It works be great if we could use Eye Tracking to select text fields and windows. Here's an example: 1. You have two browser windows or 2d apps open. 2. You're typing on an external keyboard in window One. 3. You glance at window Two and want to start typing there but forget to click first. 4. Even though you haven't clicked, typing should follow your eyes, so the text appears in window Two as expected.
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