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Ali Ivmark: Moki’s Adventures Update

akababa
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Hi guys! 

This week has been an intensely fun one! The idea for the game is not only taking shape but taking form – finally! I've made strides learning Blender and designing artwork in the low poly aesthetic. I've re-evaluated the flow I'm looking to capture for the Demo, and more importantly, tightened up the Production plan as I will be departing in 3 weeks for vacation!

Last Week’s goals

° Get the overall UX/Product plan material in a more packaged and scalable format (i.e. a proper Game Design Document or scope doc)

° Start sketching, in any 3D program, the kind of environment and life forms I’d like to start representing

° Continue my VR Education using my handy Tools & Tutorials Tracker

Status
So it’s been a fairly solid week with a combination of planning and learning how to make low poly artwork in Blender. Truthfully, I found myself increasingly stressed about my logistically challenging schedule and my ambition for the Demo.

In order to get more concrete in terms of the overall plan, and since it looks like I will not be able to recruit a developer’s help in time before I leave for Sweden, I put together this initial production plan and task manager.

Timeline (Biggest current challenge)
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So here is my production estimate. I am really trying to squeeze every minute I have in before leaving. It’s definitely going to be telling how far I get in Unity by 7/28!

Successes
My greatest joy this week has been thanks to Manuel Graphics on Youtube. I am having so much fun creating artwork in Blender. It is just so much more my thing! Don’t get me wrong, I like the logic aspects of C# but I really love modeling the shapes and figures :smile: Very gratifying! So I shared out my first low poly animal I think on Thursday and found people really loved it so that’s a solid pat on the back I’m heading in the right direction. Below are the two end products of two separate tutorials from Manuel Graphics.

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Low poly animal tutorial in Blender

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Low poly islands in Blender

I will continue diving deeper in the production process from Blender (and some Gimp) into Unity by following this new tutorial I am paying for on Pluralsight called Designing a Low Poly Game Environment in Blender.


Goals for this coming week

° Complete the Pluralsight tutorial on how to build a mobile game environment from Blender. 

° Play Ori and The Blind Forest to get a sense of how the big buddy/mentor character works and how they incentivize the Player. 

° Start building out Moodboards/Styleguides for the environment, a Sea Turtle and Moki. Can I get assets on Gear by end of week? What kind of cheats can I try for purposes of getting the Demo underway?

° Same as last week, continue to get the overall UX/Product plan material in a more solidified and presentable format (i.e. a proper Game Design Document or scope doc).


Questions 

I have been wondering if any of you can record your demo on the Andriod phones while it’s in play. How will we film a video of it? Do we film the view from the computer? I’ve obviously not a clue and would very much appreciate tips & tricks! 


**Any feedback is also warmly welcomed!**

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