Oof. A few days late. It has been a long week. I'll upload another video post at my regularly scheduled Thursday.
This week a few things happened:
5. I came up with a solid project idea that could incorporate all the things I'd learned or made. Wrote it out. Started sketching, had a random, unrelated thought that I promptly forgot about. While talking out the project with a friend I realized the random thought was actually the Golden Ticket I've been looking for. Promptly abandoned all other ideas...and I'll talk about this more in my next video update.
Where I'm at now
I have a much clearer idea of what I want to make and what to work on, although I have half as much time to make anything as when I started. On one hand, six weeks isn't a lot of time, on another, I've been in game jams where we churned out solid projects, and definitely solid demos in 3 days. I'm better at working under pressure with a clear goal than having a lot of time and being uncertain of the outcome - I think I can do it.
Goals for Week 7
Lastly, I think I'm going to ramp up my journal entries closer to daily. We have a short deadline and now that I have some specific goals I think it will help me squeeze the most out of these short days.
By the end of the month I want an ugly but fully playable demo with all the mechanics in effect. Finish the room and the code. Finish the room. Finish the code.
I got this.