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Ana Maria Alvarado - Launchpad "Here | Silvrlake"

silvrlake
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Here | Silvrlake (week 1)

After attending the Oculus Launchpad I was able narrow down the type of content I would like to produce, scope as well as story. HERE will be a series of episodic 3-5 min experiences, that highlight the personality of a neighborhood, through the people and places that we visit. An interactive element that allows you to navigate or select different moments with the experience could also be a more interesting way to approach transition - this still needs some thought and design.

The first experience will be a neighborhood I know well, Silverlake (LA). I’ve set up a couple interviews already with some local artists/thinkers. Next week I will lock down a couple of locations as well. To manage all this I’ve added a producer/interviewer to my creative/production team.

On the technical front, I’ve been trying out cameras. The resolution/image image quality of the Theta S is just not working. I returned the Theta and researched available 360 video cameras. The Surround 360 from FB and the Nokia Ozo seem like excellent choices, but they are still way above my current budget. I settled for a Samsung Gear 360 (shipped from South Korea!) and have been spending the past couple of days figuring the simplest process to get the 4k raw images into my mac for further editing and animation.

On Sat. I took an editing class at VRLA, with Nic Bicanic, who has some interesting ideas on the possibility of cutting within a 360 scene. His theory is that most viewers will settle their focus within a 20-30 degree range, and continuity follows the object of interest within that range. I wonder how well this will work. What was very interesting and made a lot of sense to me is hiding transitions in motion (something we do a lot in animation). As long as you keep the same motion (direction/speed) going through a cut, you could create a seamless transition? I need to test this!

Ana
ana@silvrlake.net


25 REPLIES 25

agilibility
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How are you liking the quality of video from the Gear 360? I use 6 go pro freedom 360 rig. The quality I get is good, but it was a pretty hefty investment and the time I spend organizing and stitching can make me a little crazy. I've thought about getting the Gear 360 as something for quick shots. The quality I saw from Jewel's camera that she had a launch pad was actually pretty descent. But I'm really with you wanting that Nokia Ozo! I would really love to be able to make stereoscopic videos as opposed to the 2D videos I'm stuck with right now. 

aleemhossain
Expert Protege


How are you liking the quality of video from the Gear 360? I use 6 go pro freedom 360 rig. The quality I get is good, but it was a pretty hefty investment and the time I spend organizing and stitching can make me a little crazy. I've thought about getting the Gear 360 as something for quick shots.


I'm definitely feeling the pain of how primitive the camera technology is. Especially coming from the filmmaking side of things where after the chaotic early years of digital, we're now at a point where the cameras themselves are no longer significant obstacles in their own right and can pretty much do whatever we want them to. I do think, though, that even the really basic 360 cameras are, at the very least, great tools for testing/experimenting.

silvrlake
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The jury is still out. The 4k images are resized and compressed down to 2k from the Gear VR to the Samsung phone, and the stitching is pretty bad. For these reasons, I've been looking at exporting to a desktop. I only have macs, so now I'm getting a VR ready pc to test the Gear 360 with it's software "Action Director". It's been nearly impossible to get any support from Samsung on this - I imagine partly because it hasn't officially been released in the US. I may have answers later this week...

agilibility
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I'm curious to see how things improve. Surely they have to improve! I imagine if I got a Gear 360 I would get frustrated with the stitching. I'm really picky about stitch lines even though it's a huge pain in the ass. It will be a beautiful day in the 360 video world when stitching is beautifully automated. In the meantime it's keeping us in business...

silvrlake
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Here | Silvrlake (week2)

This week has been a bit more production-intensive. Some time spent researching graphic card, processor needs for editing 4k video - and I purchased a VR compatible PC. I shot some tests with the Gear 360, and I’m now able to see the Action Director software on the PC, in action.

The stitching is still terribly disappointing. Here’s an example:
q1flsudvjsdk.jpg

Samsung’s response: “in order to avoid stitching issues, the camera needs to be positioned 3 to 5 feet from the objects / persons. For example, if you have two persons facing each other, the camera should be in the center with each lens facing each person with appropriate distance to avoid parallax issues.” The parallax issues stem from the fact that the two 180 degree lenses can’t occupy the same space (on the theta the 2 cams are closer to each other).

Unfortunately with a fish-eye lens, anything beyond 3 ft looks REALLY far away. One of my issues with a lot of VR live action content really is distance, you can be “present” but if you are far enough, you can also be very detached.

In the end, the Gear 360 is still a better choice for this project than the Theta S, looking at the 4k vid on the Gear VR I see a marked difference in resolution.

The test footage I shot on Monday also highlighted that I may need to add a microphone or two that I can sync up later. The Gear 360 microphones (it has 2!) records excellent ambient sound, also making conversation pretty hard to focus on.

I’ve scheduled 2 interviews tomorrow - in some great Silverlake locations. Hoping to keep the tone light, fun and relaxed.

Stay tuned, next week I’ll post some footage!

Ana
ana@silvrlake.net



aleemhossain
Expert Protege

silvrlake said:

 with a fish-eye lens, anything beyond 3 ft looks REALLY far away. One of my issues with a lot of VR live action content really is distance, you can be “present” but if you are far enough, you can also be very detached.



Exactly!!! Very frustrating. But I guess that's the price we pay to be involved at the Edison/Lumiere Brothers stage of VR camera technology. 

NataliaVR
Explorer
I understand your frustrations having worked with 360 video for the past 3 years already! but believe me, things have already improved a lot 😉
If you want to avoid parallax issues, which are not the same as stitching issues, you need to plan your shoot accordingly, avoiding putting people on seams very close to camera, or people at different distances overlapping on the same axis/seam of the camera. With a back to back camera rig like the ThetaS or Samsung360, it helps a lot to have only one seam to deal with (ok 2, one on each side), compared to a 6 gopro rig. Best is to do some tests, look at the results, and re-adapt your blocking ... good luck!

silvrlake
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week 3

It’s been a busy week. A big thanks to Jordan Mann (another Oculus Launchpader) who took the time to stitch a snippet from the scene above and showed me that even that image I posted last week could look better with some care in de-fishing and stitching. This is her work:

https://youtu.be/Qq7__A0BKyQ

Also special thanks to launchpadian Tanya Anya Ya, for helping during an interview. I’ve been focusing on the “narrative” behind the interviews. We are narrowing down individuals, places and community organizations have influenced and moved culture in Silverlake.

I’ve been meeting frequently with my interviewer/producer, Maria Galante to figure out our talking points. We interviewed a older community activist and got some fantastic and unexpected stories. A good portion of the footage was useless - at some point the camera mode was switched to interval - the camera “settings” button on the Gear 360 are way too easy to accidentally push. But we have re-scheduled the interview to follow up and get more detail.

The amount of interest this project has been generating locally has been very motivating - as we talk to more people in the neighborhood we are also getting plenty of interest and many suggestions for people and places to include.

We have been checking out the photograph collection from the The Los Angeles Public Library, finding some pretty wonderful aerial views of the area circa 1930s.
a7w3r4naj46o.jpg

Compare to this early test of 360 aerial footage I shot, weeks ago on a Theta S:

https://youtu.be/DLR74qLRke8?t=55

(This is the footage that convinced me the Theta S resolution would not do for this project!)

After our interviews next week I hope to spend some time working out the graphic elements to overlay onto the 360 video. I’ve seen this done very effectively in shots where the graphic elements become part of the scene - on a wall, on a screen, on a any kind of flat surface (for example Jaunt’s/McCartney “Let’s Dance”). In addition, I have some ideas for some playful animation that I want to test with 360 footage.

More to come on that.







silvrlake
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week 4

Week 4! Hard to believe. A lot has been figured out - cameras, sound, story, tone, interviews… By mid-July I’m hoping to have an edit and some post work (graphics/animation). While doing the post work I hope to layout some interactivity in the experience. This may be my weakest link at the moment - I not familiar enough with Unity to know how much time I’m looking at in term of assembling some “choices” for the Here Silvrlake experience.

As I’m bringing footage in for editing I am finding the I need to SLOW down. What looks well paced in Premiere is fast and and abrupt in the headset. And there is, of course a fine line between calm and lingering and just plain BORING… I’d love to hear other Launchpadian thoughts on this.

In a traditional cinematic format we say “story is king”, but it seems in this new medium we have a few more things to worry about: viewer comfort (stabylizing moving shots, avoiding needless motion, etc) and TIME to direct attention to where we want it.

On the technical front I’m finding some worrying flaws with my gear (pun intended). The Gear 360 camera tends to overheat after about 20-25 min. of use, and as mentioned in my last post, the “settings” button is poorly placed (design flaw?). The poor man’s steadicam I purchased (Stayblcam) for “walking” shots is … well, not steady:

https://youtu.be/t2LwRnZHngU

I’ll be looking for solutions to stabilize in post!