Also, say hi to the spirit orbs I've added!
Other additions to the altar (all 3D modeled by me!) include a cigarette, ashtray, marigolds and a vase, a deck of cards, and a shot glass.
I added a little movement so the player can either stand or walk over to the camcorder sitting on the table. I made sure that the camera moved slowly and at a constant speed with no acceleration.
This type of movement was inspired by Land's End from UsTwo on the gear. I played through it and it was lovely. Though I wish there were more scenes that stayed in one place. At times, the excessive movement made me nauseous.
Once you have the camera, you can watch clips of my grandmother!
I also used a fun trick where I'm just showing a black screen to the left eye so it feels like you're actually looking through the viewfinder of the camcorder. I had to update to Unity 5.4 to pull that off in code and I was pleasantly surprised to see all of the other new VR features in the update. It's so interesting to me how putting all of these pieces together (the camcorder model, animation of it moving, animations of the screen going static, the play and stop text, and the one eye trick) really makes it feel like a thing. I don't know. I've been making games for like 3 years now, and it's still oh so magical to me.
Other new parts:
I'm really happy with how the door came out. It reminds me of my grandparent's house so much!! This cabinet is new, too.
I added moved the windows and sliding door around, added curtains, and installed a fireplace.
This dresser and the heater both came out pretty nice, too. It's crazy to think about the little associations we have with a space, especially if we haven't seen or thought about them in a long time, and how they can make us feel so nostalgic for a place.
That's it for now! Thank you for your interest in my project.