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Francisco Rojas - Launch Pad "PHOBOS: Phobia VR Therapy" - Week 12

I finally submitted the build to Oculus (meeting all the requirements turned out more challenging and slower than I thought), but I succeeded. Getting the required certificate took me a while to figure out (first timer); used Android Studio to generate one. Then make sure to add the path to the existing keystore I just generated by modifying Publishing Settings in Player Settings for Android (http://docs.unity3d.com/Manual/class-PlayerSettingsAndroid.html). Had to solve APK validation errors after uploading, made some changes to the generated AndroidManifest.xml found in Temp/StagingArea/ folder of Unity Project and moved it to Assets/Plugins/Android folder so that all future builds follow any changes to XML file. Some useful links:
http://stackoverflow.com/questions/32762543/gear-vr-with-unity-and-keystore-thread-priority-security...
http://answers.unity3d.com/questions/1174614/modifying-androidmanifest-for-gearvr.html
https://forums.oculus.com/developer/discussion/41190/apk-validation-failed

Getting the required extra large in-game images proved to be difficult, so I just stretched them and cropped them as appropriate. I made sure to change the name as required with "Launch Pad: " added to project name before submitting.

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Occasionally the submitted PHOBOS build has a scene selector scene that is irresponsive (for unknown reasons); the solution is to just take off the Gear VR HMD and then put it back on (and it will work as it should without any problems).

Finally, I submitted the required form using prepared info with the last document being the < 10 MB video file of one scene in PHOBOS.

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1 REPLY 1

erica_layton
Expert Protege
Congrats on submitting your project!!!
I hear you about the manifest file issues... had all kinds of trouble with that last spring...