I installed LEAP motion controller on my desktop and test it. I am going to use this controller as a user input devices. If I could get a Rift or Vive bundle package included Headset, positon sensors, nVidia GTX 970~10xx GPU machine, I plan to attach LEAP controller and Orion package for hands interactions. Addtionally, I share LEAPmotion VR Guidelines as the attached pdf file. Moreover, I forked LEAPmotion assets from their GitHub repository.
B. Oculus Rift Demo with Henry (Emmy Award Winner)
Congratulations, StoryStudio! In September 16, I attended IPP(Innovation Partnership Program)'s VR event at zSpace, Sunnyvale as a volunteer demo assistant for UPLOAD VR. I was assigned to demo Oculus Rift to play VR narrative story Henry and Invasion to 30 international business leaders. In addition, I met Yelena Rachitsky, Creative Producer of StoryStudio who gave us insight about immersive storytelling. It was very gladsome encounter. The founder of SVVR, Karl Krantz's presentation was very informative.
C. WebVR testing and Unreal Engine installation (for downloading Henry real scene)
A VR prototyping class in my master degree program, I coded A-frame Web VR. Though it was very simple work for cardboard, I believe that such a basic and experimental WebVR platform can be an influencial mobile VR platform near future. You can try this very simple 360 degree WebVR scene by this link: jikkim.com/AAU/Fall2016/WNM499/square.html and Cardboard.
Furthermore, according to this article about Henry (https://www.unrealengine.com/blog/henry-wins-an-emmy-learn-how-oculus-made-the-animated-vr-experience), I installed Unreal Engine 4.13 and reinstall MS Visual Community 2015, and forked GitHub repository provided by Unreal Engine (Epic Games.) UI/UX of UE4 was a little more simplified and gamelike than Unity3D to me.
I am going to keep posting my project progress regardless of Scholarship proposal stage (May21-Aug27). Thanks.