08-24-2016 10:44 AM
° Goal 1: Get Demo 1.0 Mechanics flushed out
• Get Turtle animated and moving
• Make Info-Card with information about the Turtle and its lifestyle
° Goal 2: Get Presentation Materials flushed out
° Goal 3: Get Demo 1.0 Scenery flushed out as much as possible
• Design & Rig Moki (!?)
• Finalize Vegetation, creatures and props (still have butterflies and birds to import)
° Bonus: Start identifying audio assets for ambiance, ocean, creatures, UI and just for fun
This past week has been a total roller-coaster with regards to my Oculus Launch Pad Demo, in a good way. I am happy to report that this past week in Stockholm has given me just the wind, fuel, support I needed to encourage me to make a big decision this week.
Progress from a more project oriented standpoint:
• Placed Info-Cards (content is still work-in-progress)
• Added Pier to the first point of interest
• Updated the Script and content
Production decisions made:
• Audio, Animation and Volumetric fog (rolling over inside of the Island) are now out-of-scope for Aug 27 deadline.
• The Moki character, role, interaction with first person viewer and branding is an additional storytelling layer that will have to be postponed until the overall concept and User interaction is more clear.
https://www.youtube.com/watch?v=2lpmsbtq9sM
° Goal 1: finalize content at all points of interest for demo 1.0
° Goal 2: finalize presentation materials for Oculus Scholarship form
° Goal 3: SUBMIT A KICK-ASS DEMO on Saturday.
I wish you all the best in this last stretch and hope to see some kick-ass demos! If not this week, soon :smile:
You are all going to change the world, so make it count! I believe in you.
All my best,
Ali