[so writing this post for second time after loosing all I typed, will be shorter...]
Hello everyone, thanks for inspiring posts about your projects! I am finally catching up on my reading and posting this week.
First let me introduce myself. I am a VR creative director and post-production supervisor who has been working in VR for the past 3 years, mostly on 360 videos, mono and stereo (like the Paul Mc Cartney video for Jaunt). Don't hesitate to ask me for advice! My background is in film visual effects for 12 years (Skyfall, Dark Knight Rises, Fast & Furious 6 ...), and before that in computer research, developing AI systems which adapt to user behavior. I got exited about VR giving me the opportunity to marry my 2 loves of interactive computing and visual storytelling!
I have been debating which project to submit to the LaunchPad Scholarship at the end of summer.
The first project I originally submitted, called UTURN, is an immersive 360 video. The project is well under way with a solid team, and functioning VR design and script. We are currently looking for funding to shoot the pilot and do post-production work over the summer! Our goal is to raise engagement towards gender diversity in the tech and media industry. As a viewer, you will be able to experience a short and fun story both from a female or male points of view, you can choose who to be at any time during the story, and you will be able to see a live female or male body when looking down.
Overall the creative process on this project has been quite interesting and challenging. Most important was to find the right group of team members with a diverse and complementary skillset and strong commitment, and to iterate for several months on the creative design: brainstorm/design/write/test/brainstorm/re-design/re-write/re-test/etc... until we came to a design that works well with current VR 360 video technology and is feasible within a reasonable budget. Another challenge off course is to find funding for something that is not traditional film, is not gaming nor tech development.
The second project I have been brainstorming on more recently, would be entirely CG based for the Vive or Oculus Rift. Think of Tilt Brush meets AI and creative coding! As an artist I wold love to develop my own generative art tool to be able to create interactive CG visuals and sound in VR, using very simple body inputs. For these of you who might not know it, generative art is real-time interactive art partially created by a computer software (coded by the artist), and by the artist or audience interacting with it. Like an instrument for a musician! It's mostly used by artists for live performances.
I am currently drafting ideas for a 3D controller and which body inputs to use, and here are some 2D tests I did in Processing a few years ago, using just a mouse input on a desktop (these are frozen stills, not video recordings):
Next step is to narrow down what kind of limited experience/demo/toolset I could create by the end of summer. And decide if I code it in Processing and Touch Designer, or if I learn a more standard tool like Unity and C#, but I don't like these since I am better with visual programming. So maybe Unreal would be better... or webGL3D...
Would appreciate any input/advice from people with a creative programming or VR programming background.