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Sarah Barrick - Launch Pad - Weeks 7 & 8: The Lincoln Experience

SBarrick
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Hi gang!

Weeks 7 and 8 have been slower going than I was hoping. I'm finding my project to be harder and harder the more I move away from pre-viz to actual development in Blender and Unity. For TLE to look polished it's really going to need a few extra hands that are super great with programming in Unity to make this a playable, and truly immersive experience.

I saw that some of you were talking about using Fungus to help develop your experience before application period. I downloaded it - and while it looks really super for games with narrative arcs, I didnt think the platform was a good fit for what I want TLE to be for the user. Instead, I went back to my original plan of creating assets in Blender and importing into Unity:

cvzvmhpg0tdn.jpg

Here's a snapshot of the greyboxing I've been playing with to work out lighting and object placement. I created the primitives in Blender and imported them into Unity for lighting, rendering and "game play." For weeks 9 & 10 I plan to add in a skybox and to add the teleport feature (a la Elvis the Sheep from our Bootcamp day!) I am also working on making the storyboards really robust before the scholarship application opens up so that it can hopefully help carry the experience and tell the story better than my programming skills will allow for. I have also noted down a couple of other historical events that I think will work well in this format and plan to develop those ideas a little more before the application period.

Is anyone else coming up on any unexpected walls or roadblocks in their projects as the August scholarship application period nears?
2 REPLIES 2

erica_layton
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SBarrick said:
...I saw that some of you were talking about using Fungus to help develop your experience before application period. I downloaded it - and while it looks really super for games with narrative arcs, I didnt think the platform was a good fit for what I want TLE to be for the user.


Have you looked at Playmaker?  That is what I'm using for controlling the actions of my non-player character.. it's allowing me to set up finite state-machines of actions as graphs, rather than in code. It is saving A TON of time!!! You can use it to choreograph animations, audio and interactions on any game object/character, etc.. Might not be optimal for production, but for demo, it's probably fine. Also, the GUI for it seems super-fiddly, at first.

SBarrick
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Ooh thanks for sharing this @erica_layton I'll check it out!! :smiley: