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Week 10 - Blendshapes and re-rig

Playonward
Honored Guest
First week in a while that did not have a ton of travel, so I got a lot done...though next week is a trip to SF for a meeting, then PAX when I get back to Seattle. I literally budgeted for 6 weeks in my last post, only to realize there are only 2 weeks left...so a few all- nighters are in my future.

Here is a video captured from MotionBuilder just showing off some facial animation, which goes along with the addition of new bones for eyes and "jiggle" objects like the tips of ears and bags. Fortunately I learned early on that you can't combine blendhapes and cloth sim on the same mesh in Unreal, so instead of using cloth I simply skinned a few bones and will add some flexibility to the physics asset.

One way or another I will have something to submit in two weeks, but will have to pull the plug on meticulously polishing the animation before it gets too time consuming. If you fat finger something on top of mocap animation, the amount of time it takes to go through and fix it is often more than the time lost if you just go back to yesterday's save. 

https://www.youtube.com/watch?v=0RXRlrZgNLg&feature=youtu.be
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