08-24-2017 08:31 AM
08-26-2017 11:11 AM
08-26-2017 04:24 PM
08-26-2017 09:30 PM
catch and ignore pronouns
understand synonyms and still generate the correct file match
understand which object to spawn when there are multiple matches
continue to add assets for different themes (right now we have "city," and will add "fantasy," "viking," and "samurai"
08-27-2017 08:40 AM
08-27-2017 09:47 AM
08-27-2017 11:08 AM
Week 10 Oculus Launch Pad, Shayna Skolnik
This week we made great progress with the 360 video piece. We have a first cut! The sound and voiceover have been mixed and most of the editing is done. There a few things I want to improve with the animated Earth sequences, but for the most part I'm happy with the video component. I've shown the video piece to a few people this week and gotten positive feedback.
The major hurricane and catastrophic flooding in Texas also make this project even more important and timely. Storms are able to feed off of warmer than normal sea surface temperatures, leading to increased precipitation rates and high impact flooding.
Where we are still having major issues is with the container app. We had publshed it to the alpha release channel, but for some reason it crashes on my S8 Galaxy phone. This week I'll try it on a different S8, but I'm getting nervous that there's some inherent bug or problem.
The app issue has also delayed and work being do on the interactive sea level visualizer. That was a stretch goal anyway, but it's frustrating that some of the basics have taken so long.
This week is obviously about getting the app to a point where it is functioning. The other missing component is the call to action. At this point it will go in the proposal as there isn't time or resources.08-27-2017 11:23 AM
WEEK 9: Filming!
I can’t believe we are so close to the end of Launchpad! This has been such an incredible experience that has pushed me into unfamiliar territory, forcing me to learn a ton. I was stressing a lot about the upcoming deadline but I’m trying to focus on one step at a time and enjoy the experience along the way.
I’ve spent this past week filming! Including interviews at farmers markets, urban gardens and with a Pediatrician. I’m creating a piece that highlights the food access disparity in low income areas of Washington, DC, with the intention to build more social action to provide more access to healthy food. Its an extremely complex and sensitive issue so building relationships with the community members and organizations has taken most of the summer. I also went to a community dinner with chairs of the health council’s, healthy cooking class teachers and participants and urban gardeners. This week was action packed!
I’m going to spend this upcoming week putting together the demo and work on my pitch. Learning more about the issue and building relationships this summer has definitely better informed the story. The most important piece of the film is to give the community a platform to tell their own story. My film will do that and test out that model for 360 film experiences.
Even beyond Launchpad I am so excited to work on projects to bring VR/360 film into public health and health communication. I have a list of future projects already!
But first- good luck to everyone on the last few weeks of Launchpad!
08-27-2017 12:00 PM
Let me start by saying there is still much work to do on Museum Multiverse, but it is coming along. This week the team has been working on post processing effects in order to create a cinematic warping effect when entering paintings in the museum. Unity has an awesome new system for post processing effects but they are not compatible with Android. Our solution is to work with legacy image effects in order to make the scene look great on the Gear VR.
I have also been working on the notion of incorporating 2D gameplay into VR. I have created a pretty good proof of concept and have now added that portion into the game. I want Museum Multiverse to be a departure from the normal VR experience on the Gear VR store and I think this section will be a refreshingly fun experience for players.
We also added a new member to our ranks of Museum Multiverse, Mikei Huang, a talented VR and Visual Designer. His work portfolio includes cool VR projects like Kuru Kuru Sushi VR and Back Seat Baby. He has been working with me on the cover art and creating visual consistency in Museum Multiverse. I am very happy to have such a talented member of the New York City gaming community on my team.
We also completed the models of the main character(s) for the game. Up to this point we have been using a simple cubed character as placeholder for most of development but it will be good to finally switch him for the main character. We will miss Mr. Cubes but we are happy to have our character so close to being finalized. The Character Modeler and Animator, Ethan, is a talented artist with works in many visually stunning titles. Checkout his twitch channel where he works on projects live and his amazing GDC talk on low ploy development. We're excited to have his work in Museum Multiverse.
Our next steps on the roadmap are to connect all scenes scene together and playtest playtest, playtest – and then more playtesting. The more we learn about how players organically behave in our game the better Museum Multiverse will be. One of our goals in playtesting is discovering what players enjoy as well as what they don't understand. We hope to incorporate these findings before the September 9th due date.
Until Next time...
08-27-2017 12:23 PM
08-27-2017 12:50 PM