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Week 11 - Jam or Bust

Playonward
Honored Guest
This week I traveled to SF for some promising VC meetings, jumped back to Seattle for PAX, and am staring at utterly too many hours of work left and this deadline looming.

Finishing this project in the few hours a week I had to spare was always a long shot, and has caused more than a small amount of anxiety. I'm literally running two companies, including one that is fundraising and demanding more travel than I'm used to. The other has a game on the very of a huge release, which needs a ton of art, but I still barely keep up with those demands. Work-life balance has tipped heavily towards work, but Launchpad is an outstanding opportunity that I'd regret passing up, so each week I try to find enough time to make progress.

Since I can't abandon either of my other companies (or my wife) this work has always been the first on the chopping block, but quitting is for quitters, so I'm actually still holding out hope that I will carve out a 48 hour period in the next week where I can "Jam" the whole thing into existence. Maybe it won't be the level of polish I've had in my head since day one, but I can share it and feel like I completed the program, and that would be a decent achievement. 
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