08-29-2017 01:31 PM
09-02-2017 03:27 PM
09-02-2017 04:03 PM
09-02-2017 04:49 PM
I just spent some time procrastinating by reading blog posts
from last week and this week. Wow! You all continue to impress—let’s keep it up
for this last week!
This week was productive, though some things took a bit
longer than expected so I’m a day or two behind from where I want to be. I
built a container app for my 360 videos on Unity this week. I hadn’t finished
my videos yet, but I wanted to spend some time to make sure I had a working
app. Ran into bugs, but I finally got something working. Unfortunately, I
probably won’t have time to add interactivity before the submission deadline. Not
that big of a problem though, I can fill in the gaps with the written proposal.
Another bummer is that the photogrammetry models I wanted to
include in my experience are not ready yet. I’m hopeful they’ll be set to go by
early this week, but I’m prepared to do without them.
Overall, I’m confident I’ll have a demo that conveys the
vision for my project. Game plan for this week: finish up the trailer and focus
on filling in the gaps with the written proposal.
09-02-2017 05:19 PM
09-03-2017 07:32 AM
09-03-2017 08:33 AM
09-03-2017 09:21 AM
09-03-2017 12:27 PM
09-03-2017 12:50 PM
09-03-2017 04:04 PM
This week was filled with more polishing and iterating on
testing feedback. We added some additional sounds to the game and we added some
new particle effects (confetti upon disposal and steam to the steam train). We
also adjusted some minor things such as tweaking animations to make them
smoother.
I also uploaded a build to the ALPHA channel. Despite
following the steps to generate a new Android Manifest , I received an error “APK
is debuggable”. After researching, I found out this was due to the fact when I
clicked “Build”, I had the checkbox “Development Build” checked. Oops. After I
unchecked that and rebuilt, the build uploaded just fine to the ALPHA channel.
Yay! I also created a logo for the game and uploaded that with the build.
Since my build was available via the ALPHA channel, I
reached out to OLPs for testing/feedback. A huge thank you to Jeff, Hessvacio,
and Tifa. Your feedback was greatly appreciated! I also had my non-gamer mother
and her husband play test. She’s never done VR before and it was an interesting
experience. I also had three other friends play test and they gave some
valuable feedback.
Based on the feedback received, we accomplished several
items. We added Instructions/Credits/Resignation marquees to the Starting Hub. We
added more music and a few more audio files. We added two new Reticles for more
interactivity/direction. We updated the train’s colors. We adjusted the permissions
when first installing/accessing the game in the headset.
Overall, the game is coming along nicely. With only one week
left to submission, we only have a few “nice to haves” left on our to-do list
and a final review of the proposal. With our build appearing stable, we’re
working on integrating a couple additional levels that help round out the
gameplay. This has been a wild experience, and I’m looking forward to seeing
everyone’s final product!