Project Title: Achilles Heel
Type: 360
Video Series
Genre:
Sci-Fi Sitcom
OLP17 - Blog 11
This week was all about
postproduction. Our process started with reviewing the footage shot on our two
camera set rigs. The footage from our 7-camera GoPro rig was more difficult to stitch
and some errors are still there, but it was easier to key out the green screen
and the actor’s performances were better.
We’ve decided to use the GoPro footage over the Gear 360 and own the hiccups by weaving them in as part of the story if we don’t have time to get a better stitch.
(Image enlarged to show stitch problem, resolution is much better.)
After a lot of test renders and viewing the rough composite with our 2D background, we decided to shift gears and try a 3D model background instead. Our VFX compositors are working on that now while we build the Unity app.
Now
that we have a rough cut of the series cut together, our composer is beginning
to work on the score.
My
original plan for the opening was to have several virtual screens with video
playing on them to coincide with voice over narration, but since we’re not
going to have time so we are going to use a series of still images
instead.
We will use the same
approach for a character that we weren’t able to shoot live. The mysterious
Dark Figure will be represented by still drawings for the demo.
Lots more work to do as we
race to the finish line.
It’s been a wild ride!