07-18-2017 09:56 AM
07-23-2017 11:00 PM
07-23-2017 11:13 PM
It's been a tough week. As many of you know Chester Bennington committed suicide earlier this week. His music has touched many around the globe and helped me through some of my darkest times. His suicide has shaken me as someone who also battles with depression and anxiety. Frankly it's left me questioning how well I've been taking care of myself. Honestly, I haven't been taking the time to sort myself out. My normal routine is a weird concotion of chaos. I work at my internship 9-6 then work on games stuff, the show up for local events and network in both tech and games. Then I do it all again the next day. Don't get me wrong I love what I do but it comes at a cost. Most of the time I end up giving my work more priority over self care. To the point when I am constantly working. Which in retrospect is not a good way to manage my well being. So this week I've taken some time for myself, mostly to grieve and to rebudget how I'm spending my energy and reaching out to my support group here at home. I'm almost a little afraid to post this but it is part of my journey.
Well back to the grind. Take care.
Next weekend is the VR Brain Jam being organized by the Games For Change festival. I'll be participating with my team. Should be a great chance to get creative juices flowing.
If there's any Launch padder out there that maybe just wants to talk or just needs a friend, I'm out here. I know what it's like and you're not alone.
07-23-2017 11:17 PM
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07-24-2017 12:11 AM
07-24-2017 01:02 PM
Double Eye Blog Week 5 - Farewell to Cardboard -- Hello Metropoles
This week we abandoned the cardboard aesthetic. This was a difficult choice to make as it has been a part of our narrative on gentrification in other VR experiences such as my 360/VR film “Cardboard City.” Using cardboard has also been a part of the workshops we are designing for communities. We made a huge pivot for the following reasons.
First, the process of photogrammetry isn’t perfect yet. I’ve played with 123D catch as well as more sophisticated scanners like the Sense and Structure scanners. After the first capture it was very exciting to me how much detail the scans preserved. And when we brought the cardboard models into Unity it was exciting to see a giant, life-sized version of these structures that we crafted with our hands. However, if the lighting is altered in Unity it suddenly reveals many imperfections. In fact, depending on the model the edges can look very sloppy.
Second, we need more consistency. Since we need to recreate a cityscape we need to be more accurate with our edges, and having messy edges doesn’t look cute anymore but inconsistent. The other major inconsistency was size and scale. If people make whatever they envision in their imagination they may make a 6 story building while others create a single story building. We don’t want to limit their imagination in the workshops. So when these imaginative buildings are assembled together it can be exciting and meaningful for that group; but it loses accuracy, context and meaning if it is representing an existing neighborhood. Surprisingly these tiny details greatly affect our narrative choices. Within the context of this game, do we want communities to envision any future or do we want them to work more specifically with the present that they have and build the future into that present situation? I’ve leaned towards the latter.
Lastly it comes down to interactivity in the 3D format suited to VR. Cardboard will still be useful for our workshops because it is a great prototyping material. And as an artist I love to merge analogue and digital; but at the moment it feels more natural to work with 3D objects in a 3D space especially if we want the player to interact with them. The final restriction of using these cardboard models is that they inhibit our ability to make them dynamic; and what is VR if it isn’t interactive?
I’ll leave this week with that final question and keep that as my metaphor to move the team forward and deeper into art and architecture this coming week. As a result of bidding adieu to the cardboard aesthetic we have renamed this experience “Metropoles.”