08-02-2017 12:47 AM
08-05-2017 07:25 PM
Week 7 Oculus Launch
Pad, Shayna Skolnik
On the 360 video side, this week has been spent editing the
footage that we were able to get and determining if we have enough. I think
that overall it will work for the demo. The women who ended up moving our
things may be an interesting (if unexpected) component, but I didn’t think to
get their contact information for a waiver. If we do use that part of the
footage for the demo, then we may end up having to refilm just the timelapse
sequence (at some point down the road) with either actors or someone who can
give un the necessary legal releases.
On the interactive side, the menu is coming along. Adam has
been working with different Unity plug-ins and has the spherical video working
well. We were able to use the Oculus store Alpha release for testing purposes,
which is great! This is a great way to test out our inventions 🙂
I have also been working hard on figuring out the
voice-over/narrative. I have reached out to some contacts to see about doing
something special (with no budget) and I’ve got my fingers crossed that something
exciting will come through (future blog post as I don’t want to jinx it!).
The final element is still the data. Finding an animated
time series of sea level rise data has proved to be more challenging then I thought
it would be. I’m at the point where I think we may have to attempt the 360
animation ourselves in order to get the right data to support the script
narrative. With such a short production time, that is a decision that will have
to be made very soon.
All in all, it’s been a productive week on all fronts and I’m
really excited to see this idea come together. I’m already eyeing SXSW and some
other film festivals, although I don’t know if a piece as short as mine would
be admitted.
08-05-2017 07:27 PM
08-05-2017 11:50 PM
08-06-2017 12:45 AM
08-06-2017 09:31 AM
08-06-2017 10:31 AM
08-06-2017 11:12 AM
08-06-2017 11:24 AM
08-06-2017 12:35 PM
Week 7
Let’s just call this the “How will I know?” update. Cue Whitney…
I have a team (Producer, DP, audio, me).
I have a confirmed location.
I have principal actors.
I like this production mode - I have very clear objectives, and tangible things to cross off lists. But I also have people stuff to do - communicate my ideas clearly to the DP and actors, and help the actors find gripholds on the characters. Think about the look of everything. I like these slippery elements of the process too because I’ve done them and I can create a world through them.
Two things are still giving me heartburn though…
For the post-production, I can stitch and cut. I am confident that I can do that.
Spatial audio is a little curve, but I am not starting from level 0 on that either.
It’’s the gaze detection and working with Unity. That whole aspect of all of this has me somewhat petrified. So, I am looking for help. I think I can do it myself, but not sure if I can do it well, and in time. I have 2 options for developer help. The 1st is willing to work with a budget, but seems scattered and very split on his time. The 2nd seems more with it - part of a bigger company, and of course, will cost more. Like a lot more. Like all my funds from freelance work more.
My ambitious Type A personality wants option 2 (peace of mind and all that). Practical piece of me is like, wait, what? Lol
Final decision will happen after I talk with my producer in a couple of days. How will I know which option will be best for me?
2nd thing vexing me is more confidence based - what if my material, the story, is just not that compelling.(Sing it Whitney…) All this work and energy for a product that doesn’t connect with a viewer is just like a big failure to me. I have been on sets with hard working crew, and seen all the effort it takes to make something. And then to see how mediocre that product comes out...That’s just a personal demon I struggle with I guess. It’s the villain in the story of creation. I have to push it away - or maybe invite it in, and put it in the corner and laugh at it while I keep on creating.
Also want to note that thinking about the end product has caused me to change the way I write and consider production of this project. Which is the right way to do any film project - consider how it will be consumed. And that has been really fascinating for me in this process. For example - a developer asked me, “What happens if the viewer doesn’t make a choice on that scene?” Which made me go back and reconsider blocking, timing of the take, animated assets, and coding options. Loved all of that replanning.
Next steps:
Prep for Production August 15th.
Finish the actual full length script so it’s ready as part of the submission.
Work on storyboards for the submission (just realizing this might mean 360 photos of actors in locations as stand ins for the scenes).
Decide on developer help and do a contract. Bye bye $$
08-06-2017 12:36 PM