08-08-2017 05:03 PM
08-12-2017 07:46 PM
08-13-2017 12:24 AM
We
are getting close to completing the second main mechanic of adding buildings.
We’re also in a total revamp of our world working more closely with the color
palette I originally set. We’ve dumped out our prefab models that we used for
testing and we’re honing in on the atmosphere and the feel of the experience.
Some pieces are beginning to feel like they’re clicking. I’m in constant
rewrites on the narrative, casting to find the right voices for V.O., and
planning another 360 shoot in Brooklyn. Meanwhile my teammates are building
away, from the 3D models to the mechanics.
While
we are busy building the backend “architecture” of this 3D world, I hadn’t put
a lot of thought into the concept of architecture when it comes to
gentrification. I regularly think about the types of people involved
around gentrification -- the residents, real estate developers, business
owners, but what about the architects? I hadn’t thought deeply about what role
they play in the changing design of our cities until I came across this TED
talk by Justin Davidson. https://www.youtube.com/watch?v=48x_00Iy0ac
Diversity
in a city is important to me in terms of people and point of view. Diversity
gives us an experience. I believe it’s why we actually have the “feeling” that
we are in a city; because all backgrounds and sounds and energies are colliding
into each other around us. It’s why I first began documenting the plight of
artists being displaced and why I’ve continued to explore this topic. Davidson,
an architecture critic discusses the lack of diversity in our buildings and
points out why our cities are beginning to look monotonous. He suggests that it
comes down to the materials we are using and he’s especially critical of the
use of glass.
So
while we craft our buildings to replicate this old style of 1800s architecture
in Gowanus, I think about the new styles of buildings, heavily designed with
large glass windows which the players will bring in. We have been fortunate to
add a 3D modeler (Leigh) who happens to be an architect. She brings
great insight to our team about buildings and New York. I’ve learned from her
that zoning laws were originally created in NYC to establish light and air
requirements. The zoning law for NYC was in fact the very first zoning law passed in
the US, and it dates back to 1916, making sure that light and air reached the
sidewalk.
Tradition
and history are important, but change is inevitable. I’m curious to explore the
balance between these ideas. Is it even possible to make way for change while
preserving history? It will be interesting to see what choices the player will
make.
08-13-2017 01:55 AM
08-13-2017 07:33 AM
08-13-2017 08:37 AM
08-13-2017 09:15 AM
08-13-2017 11:48 AM
08-13-2017 02:48 PM
08-13-2017 05:17 PM
08-13-2017 05:27 PM