08-08-2017 05:03 PM
08-13-2017 09:41 PM
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08-13-2017 09:44 PM
This week was super slow for because my internship is getting a bit more intense as we enter our final week of core app development with our full team. Which means I essentially burned out for this week so I'll keep it short.
I've been doing some research into storytelling in 360 video since our game does have a "memory" as a glimpse into a 360 video and photos. It got me to thinking about how we can create a connected narrative that the player can unlock through activating a specific combination of neuron connection patterns in the main play state. I realized that even if I did achieve custom level design, we weren't telling a story. At least not yet but it would play like a set of flashbacks that come to head at some point. Then I also realized I know nothing about shooting 360 video and well this whole project is ambitious to begin with. Anyway...I got stuck on what kind of stories do we want to tell. Invoking a sense of wonder and challenge in this space would be difficult because the game should feel more unified and work towards a common overarching goal. The mechanics could reinforce the actions that the player is taking but when you throw video into the mix the content of that video is also crucial. Right now any "memory" placed in the game are just w.e footage we pulled from scott's trips but the player doesn't feel like it's their memory or something they would remember. That lead me to experimenting more Gear 360 video this weekend. I've been shooting some mundane everyday things like busy crosswalks and stores. It's kind of like if I dropped you in the middle of a scene in the movie would you feel out of place automatically or want to find out what happens next. Hopefully I can figure out a way to encourage the latter.
https://vr.rachelbazelais.com/wp/2017/08/14/week-8-storytelling-and-content/
08-13-2017 09:55 PM
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