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Week 8: Oculus Launch Pad (Due Aug 13 Midnight)

Anonymous
Not applicable
This week we will have another Friday Office Hours - hope to see you there!

58 REPLIES 58

shiud
Explorer
This week I sifted through some possible rig options, but haven't really been able to pick something that suited our needs the way we would like. Might have to build our own or dive into the structure of the other rigs and see how easy they are to modify! 

In terms of environment, I am still brushing them out in VR, testing it around in AnimVR for steam, but most of that is just for pre-production and visualization prototyping.

brendachen
Protege

Got a lot of work done this week! I made a few 3d models including the environment and one of our main characters.  We also completed the script for the first part of the experience, rigged, and recorded audio for the character. Now it’s ready to be animated!  Next we’re going to be working on environmental sounds and music as well as further modeling and refining the environment.  Super excited for where this project is heading and can’t wait to share more next week! I’m a bit worried since school starts again soon so I’m hoping the course load won’t be too much since I would really like to dedicate more time to working on this project.  Below is a screenshot of one of our characters.  

Screen Shot 2017-08-13 at 113618 PMpng

Anonymous
Not applicable
Name: Jasmine Roberts
Experience: shadowloreVR
Platform: WebVR
Website Domain:
shadowlorevr.com
shadowlorevr.online

I am currently working on the proposal and the financial logistics of this process since I do not have a full fledged team budgeting will look slightly different since my ultimate goal is to showcase the potential of WebVR for storytelling.

Highlights:

-A colleague has finished the composition to the music. 
-The low poly environment has been created as a backdrop to the storytelling process. 
-The models have been completed they need to be ported to the full scene

shuandang
Protege

Lanterns Teamwork


This week a couple of my friends pitched in to help with the programming side of the project.  As developers with experience in VR, they listened to the lanterns idea and then expanded on it with great insight and ideas!  One of those great ideas was to add a physics-based interaction into the game, a torch that will let the player feel like they're touching the lanterns.  

I'm really excited to try out this new idea in the Oculus.  With a team I have also found the need to narrow down and express my ideas coherently, instead of having a nebulous concept in my head that is only explored when I'm creating the art and models.  I've started on a 'user story', intended to guide the team towards creating the magic of lanterns.

Here's a snippet:
" You start in a cave.  It's dark and you can't see very much.  Looking around, there's a torch, which you pick up, and an unlit lantern to the side of your boat.  Striking the torch against the lantern lights it.  It ignites and comes to life.

You're in a boat, moving slowly forward.  As you exit the cave, your view opens up to the river.  There's many more lanterns strewn across the water.  You lean gently left and right, lighting the lanterns along the way.  They spring to life and dance across the sky."

Andrew

sienamedia
Protege

My VR
Journey 2.7 – Post Production Kicks into High Gear!



PROJECT NAME:
CARNIVAL |VR
ENGINE:
Unity
PLATFORM:
Mobile VR
TYPE:
360Video Experience
GENRE:
Documentary - Caribbean Music Festival



August 13th,
2017



LAST
WEEK

was a very busy week! On Monday I received a check from United Airlines (UA) for
$25 (reimbursement for my baggage fees), and a travel certificate, but they
refused to reimbursement me for my gear ($1308 worth) that was stolen during a
flight last month. They claimed my gear is among those “certain items” excluded
from the limits of liability on their Contract of Carriage. They were even kind
enough to send me a copy of said contract. THIS IS NOT OVER! I need hardware
and software, and this money can help me purchase these items. 

hkormb8iga02.png

I
also need a job badly, as it’s becoming increasingly impossible to meet my
financial obligations. So, I spent most of the week job hunting and sending out
resumes. I had a pre-interview with a Huntington Beach company, which was
unsuccessful, but thanks to LinkedIn, I was contacted by a recruiter, and I expect
an interview in the next few days. #FingersCrossed

Friday
I met up with Composer Niko Anderson Korolog to talk music and VR. Niko is
super talented; we’re really lucky to have him working with us. I shared with
him, my idea to enable viewers of my Experience to actually play the steelpan,
and Niko offered to share his steelpan notes with me whenever I was ready. After
meeting with Niko, I rushed home to log into our OLP Office Hours, but the link
wasn’t working for me. While rebooting my computer, my new tripod arrived – a
gift courtesy a friend. I have really great supportive friends! I then spent
the afternoon prepping to shoot the steelpan player in Culver City.

 

xx6fzhc8qeth.jpgThe
shoot went ok. The steelpan player, Einstein Brown, has gigs every day of the
week, so I could only shoot him at one of his live gigs. Shooting in a
restaurant, facing noisy Culver Blvd, at 7:30pm on Friday, under the gracious
BUT watchful eyes of the restaurant's owner is nerve wrecking. Sadly, I think
being a girl and filming by myself worked in my favor. They were very impressed
that I was shooting 360video – so techie - so they left me alone to shoot among
the restaurant guests.

 On
Saturday, despite feeling ill, I drove from Los Angeles to San Diego’s to shoot
the San Diego Caribbean Association’s first Carnival celebration.  There are always challenges with
“first”. Initially, I thought this event with four “floats” wasn’t worth my
time, especially because I was feeling sick. But, I took a seated nap under
their tent, and waited for the masqueraders to begin the “parade”, which began
two and a half hours late! The floats represented four islands – Jamaica,
Guyana, Trinidad and Haiti. Thankfully, my Trini people didn’t disappoint.
Wherever two or more are gathered, Trinidadians will create the biggest,
loudest fete (party) imaginable. When you throw in costumes, music and a couple
hundred friends, and it really gets lively.

a1239u9sv10i.jpg

02gakqj1xqcc.jpg

m0vt17iw7763.jpg


7sfgwsncl6zu.jpgI’ve
shot two Carnivals to date, and will shoot again in Sept and October. Each
shoot helps me finesse the visual language I plan to use when shooting Trinidad
and Tobago’s Carnival in 2018. I know Parallax will be an issue when shooting
the parade, and I’m trying to figure out how to show the energy, exuberance and
magic of this event without creating a stitching and a post-production
nightmare. I can opt to shoot the masqueraders on a theatre stage, but this is
too stage and will not show the essence of Trinidad’s Carnival. In San Diego, I
was able to place my camera in the middle of a group of masqueraders, and had
them dance around the camera, without touching it. I also filmed them from the
front, moving towards me, and from the sideline, simulating a spectator. I
haven’t looked at, or stitched the footage as yet, but I believe I have enough useable
footage.

NEXT
WEEK,
This
is going to be another crazy week of job hunting and sending out resumes, but I
also expect a job interview early next week. I’ve been preparing for the
interview by reaching out to my Music Video contacts, but I’m concerned about
post. I’ve set my post schedule to finish my prototype by the end of the month.
It’s aggressive, but leaves me with nine days additional days for tweaking. My
schedule is as follows:

8/13
- 8/14: Stitching

8/14-8/19:
Editing

8/21-8/26:
Import into Unity, and get it working

8/27-8/31:
Testing Experience in Headset

That's all for now...'till next week.

Wish me luck...


TAGS VR Post Production, San Diego Carnival, Einstein Brown, Job Hunting, Carnival 

caroline_runnin
Explorer

Week 8 / 2 Steps Forward - 2 Steps back



How many of you sang this week’s title in Paula Abdul’s
voice?



Eclipse



As I mentioned in this week’s office hour, my main developer
Geoff waved the white flag and apparently the Oregon Eclipse festival is a big
thing.



I’ve reached out to other developers who are willing to help
out and will get together with me beginning next week. One of the developers
asked whether I had a wireframe in place. After a quick Google search on what
he might need, I found this very helpful blog post: https://medium.com/@indiecontessa/strategies-for-vr-prototyping-810e0d3aa21d
Since I’ll need to explain the concept to people who haven’t worked on the
project before I drew up a quick storyboard. In the meantime I am also teaching
myself Unity.



Wireframe Storyboard



Here is a narration of the scenes:

https://www.youtube.com/watch?v=PiB7R5Lp-ms

Onboarding Avatar

The main target audiences are visitors of art galleries,
museums, and other art installations who don’t necessarily have prior
experience with Virtual Reality applications. This audience might prefer some
onboarding by a humanoid figure to get acquainted with the controller
functions.

The avatar is fashioned after the stereotypical, chubby
Indian boy from Metro-Goldwyn Mayer’s “The Old Pioneer” by Harman and Ising in
1934:

http://cartoonresearch.com/index.php/harman-isings-the-old-pioneer-1934/

The clichéd little Indian boy combined with the cartoonish
war party music playing in the background set the scene for the conversation on
stereotyping and cultural appropriation.


EWalker3
Explorer
http://ernestdevjourneyswitholp.blogspot.com/2017/08/olp-week-8-museum-multiverse-collab-art.html

OLP WEEK 8: MUSEUM MULTIVERSE COLLAB ART BLOG: PLAN, LAYOUT, BUILD PART 7 (BUILDING ASSETS PROPS AND BUILDING MORE SCENES)

 Museum Multiverse Collab Art Blog: Plan, Layout, Build Part 7 (Building Assets Props and building more scenes) 

Ugh! Oh man what a busy week this has been. I have been putting a lot of time in working on the art side of the solely building the scenes as I go. I really enjoy doing it but its an get exhausting from time to time. During this week I have been trying to push myself away from the computer to get air and be around people while keeping focus on getting this done. In addition to this I have has some important affairs I need to attend to for the following week that could not be put aside. Bottom line while working on this project I am working hard but trying to find the right balance of work and needed relaxation to keep a strong focus. I GOT THIS THOUGH! ha ha. Anywaaaaaaaay!!!! On to business.

This week I focused more on universal assets prop building so that these assets can be used multiple times when build the last few scenes. Mainly lights and paints frames. Some of these assets you have seen in the last update. However this time that have been textured and will be ready to be uploaded for use in Unity. Take a look.



These are basic assets that can be used to add ambience to the museum environment for decoration. Its good to get the small stuff out the way do that you can working build the big stuff at a faster pace.
The pictures frame will be filed in with images later as I am still building the last 3 scenes. Need to come up with a decent concept to follow through.

Ina addition to the prop modeling I am near in completion with building the next scene with the Hallway Gallery. Still need t add a few detail with the color but so I think it is coming along well. I plan to add other element like a map of the floor to add to environment.

Hallway Gallery Plain texture with no Lighting



Hallway Gallery with lighting





Next week agenda will be to finish scene and begin building the next two scenes. Which will be Gallery B and the Employee Break Room. Hopefully if time permits I can get most if not all of this done by the end of next week fingers crossed 😄 Till next time.

jacqueline_assa
Explorer
This week, we dove into how best to teach software coding within our platform. I spelt a lot of time researching existing visual coding games/tools and was underwhelmed by the current offerings out there. The majority of them essentially teach coding the standard way but also include a simple visual element which is different from wanting to represent the building blocks of coding visually and through game play (our goal within Space Noodle). We came up with a fun idea for the demo - first students build a rover (here they learn some basics about putting hardware together) and then they go out into the planet and collect items that are visual representations of functions that they will need to program the rover to move around in space. We believe that this type of exercise will not only be fun for students but also teach them both about hardware and software at the same time. This upcoming week, we want to focus on sound integration and continue to polish the demo experience.